X Tutup
Skip to content

Latest commit

 

History

History

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Plugins

Contains code examples for implementing plugins using the Cinema 4D Python API.

Plugin Name Category Description
py-cmd_gui_hello_world Command/Gui Demonstrates the most basic command/dialog plugin possible, this is not only a command hello world example, but generally a plugin hello world example.
py-cmd_gui_simple Command/Gui Demonstrates a simple dialog with two number input fields, a combo box and a button to carry out numeric operations on the two numbers.
py-cmd_gui_dynamic Command/Gui Demonstrates a dialog with dynamic content, where the content changes based on user input.
py-cmd_gui_persistent Command/Gui Demonstrates how to store dialog layout data and values persistently over dialog open/close and Cinema 4D restart boundaries.
py-cmd_gui_persistent_no_restart Command/Gui Demonstrates a simple way to store dialog layout data and values persistently over dialog open/close boundaries (but not over Cinema 4D restart boundaries). ⚠️ The no-restart version of this example is considerably less complex than the full version. It is recommend to start out with this version, when persistent layouts or values are a requirement.
py-cmd_gui_resources Command/Gui Demonstrates a plugin that uses resources to define its dialog layout and string translations.
py-texture_baker Command/Gui Legacy code example that demonstrates implementing a simple texture baking dialog.
py-memory_viewer Command/Gui Legacy code example that demonstrates implementing a memory viewer dialog.
py-sculpt_save_mask Command Legacy code example for the Sculpting API, highly specialized and not that useful outside of sculpting.
py-rounded_tube ObjectData Demonstrates how to implement a polygonal object generator with handles to drive parameters.
py-double_circle ObjectData Demonstrates how to implement a spline object generator with handles to drive parameters.
py-spherify_modifier ObjectData Demonstrates how to implement a modifier object that modifies a point object.
py-custom_icon ObjectData Demonstrates how to implement a scene element that dynamically updates its icon.
py-ocio_node ObjectData Demonstrates how to implement a scene element respecting OpenColorIO color management.
py-offset_y_spline ObjectData Questionable design, should not be followed.
py-gravitation ObjectData Demonstrates how to implement a classic particle modifier object that applies a simple gravitation effect for each particle.
py-dynamic_parameters_object NodeData Demonstrates how to implement a node (at the example of an object) that dynamically updates its parameters.
py-look_at_camera TagData Demonstrates how to implement a tag that forces the host object to look at the camera (like the Look At Camera Tag).
py-fresnel ShaderData Demonstrates how to implement a shader that computes a fresnel effect.
py-liquid_painter ToolData Demonstrates how to implement a simple tool.
py-tooldata_ui ToolData Demonstrates how to implement a ToolData with a linkBox where it's possible to drag and drop an object, which is then cloned and added to the document in a random position.
py-sculpt_grab_brush SculptBrushToolData Demonstrates how to implement a brush tool that modifies a BaseObject by grabbing all points under the brush.
py-sculpt_pull_brush SculptBrushToolData Demonstrates how to implement a brush tool that modifies a BaseObject by pulling all points under the brush.
py-sculpt_twist_brush SculptBrushToolData Demonstrates how to implement a brush tool that modifies a BaseObject by twisting all points under the brush.
py-sculpt_paint_brush SculptBrushToolData Demonstrates how to implement a brush tool that rasterizes the stencil onto the polygons touched by the brush, accessing the stencil and BodyPaint layer.
py-ies_meta SceneSaverData Demonstrates how to implement a scene saver plugin that exports all IES Meta information from the current document to a txt file, iterating through all objects in the scene.
py-xample_loader BitmapLoaderData Demonstrates how to implement a custom bitmap loader to import a custom picture format into Cinema 4D.
py-xample_saver BitmapSaverData Demonstrates how to implement a custom bitmap saver to export a custom picture format into Cinema 4D.
py-preference PreferenceData Demonstrates how to implement a preference category in the Cinema 4D preference dialog, exposing parameters as global preferences.
py-render_token Render Token Demonstrates how to register two Tokens, one visible in the render settings and the other not. A token is a string that will be replaced during the token evaluation time by a string representation.
py-licensing_2026 Licensing Demonstrates how to implement licensing checks in plugins.

py-noise_falloff is a legacy code example for falloffs, a technology that has been replaced by fields in R20. Falloffs are still supported for compatibility reasons, but new development should focus on fields instead.

X Tutup