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EnemyAITypeA.java
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200 lines (167 loc) · 2.98 KB
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package JAVARuntime;
//
/**
* @Author Lucas Leandro (ITsMagic Founder)
*/
@ClassCategory(cat ={"AI","Components"})
public final class EnemyAITypeA extends Component {
//
public EnemyAITypeA() {
//
super();
//
//
}
public enum MovementMode {
Transform, RigidBody, CharacterBody
}
public enum State {
Idle, Walking, Attacking
}
//
@HideGetSet
public TagEnemyFieldOfView getFieldOfView(){
//
return null;
//
//
}
@HideGetSet
public SpatialObject getPoints(){
//
return null;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setPoints(SpatialObject value){
//
}
@HideGetSet
public float getRayDistance(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setRayDistance(float value){
//
}
@HideGetSet
public float getRayOffset(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setRayOffset(float value){
//
}
@HideGetSet
public float getRunSpeed(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setRunSpeed(float value){
//
}
@HideGetSet
public float getStickBottomOffset(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setStickBottomOffset(float value){
//
}
@HideGetSet
public float getSwapTargetDistance(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setSwapTargetDistance(float value){
//
}
@HideGetSet
public float getWalkSpeed(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setWalkSpeed(float value){
//
}
public boolean isStickBottom(){
//
return false;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setStickBottom(boolean value){
//
}
@HideGetSet
public float getStartAttackDistance(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setStartAttackDistance(float value){
//
}
@HideGetSet
public float getAttackDelay(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setAttackDelay(float value){
//
}
@HideGetSet
public float getSwapTargetDelay(){
//
return 0;
//
//
}
@HideGetSet
@MethodArgs({"value"})
public void setSwapTargetDelay(float value){
//
}
@HideGetSet
public State getState(){
//
return null;
//
//
}
}