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const { ceil, random } = Math const BITS_PER_BYTE = 8 const endianByteNum = (() => { const buf32 = new Uint32Array(1) const buf8 = new Uint8Array(buf32.buffer) buf32[0] = 0xff return (buf8[0] === 0xff) ? [2, 3, 4, 5, 6, 7] : [0, 1, 2, 3, 6, 7] })() const prngBytes = (count) => { const BYTES_USED_PER_RANDOM_CALL = 6 const randCount = ceil(count / BYTES_USED_PER_RANDOM_CALL) const buffer = new ArrayBuffer(count) const dataView = new DataView(new ArrayBuffer(BITS_PER_BYTE)) for (let rNum = 0; rNum < randCount; rNum += 1) { dataView.setFloat64(0, random()) for (let n = 0; n < BYTES_USED_PER_RANDOM_CALL; n += 1) { const fByteNum = endianByteNum[n] const bByteNum = (rNum * BYTES_USED_PER_RANDOM_CALL) + n if (bByteNum < count) { buffer[bByteNum] = dataView.getUint8(fByteNum) } } } return buffer } module.exports = { prngBytes }
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