Version 0.9 out #11
EkBass
announced in
Announcements
Replies: 1 comment
-
|
INPUT & LINE INPUT bugs fixed and binary release updated + uploaded to Google Drive |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
BazzBasic 0.9 Released! 🎉
BazzBasic 0.9 is now available as binary and source.
What's New in 0.9
The latest update brings some additions aimed for game developers.
New Math & Utility Functions:
LERP(start, end, t)— Linear interpolation between two valuesDISTANCE()— Calculate 2D or 3D distances with a single callCLAMP(n, min, max)— Keep values within bounds without verbose IF chainsBETWEEN(value, min, max)— Quick range checking that returns TRUE/FALSEEULER— The mathematical constant e ≈ 2.718281828459045TAUandQPI— Convenient constants for 2π and π/4Graphics Enhancement:
VSYNC(TRUE/FALSE)— Control vertical sync for smooth rendering or uncapped frame ratesRoadmap to 1.0
The next milestone will introduce some interesting things:
HTTP Support — Make GET and POST requests directly from BazzBasic. Fetch data from APIs, download files, or send data to web services.
Sprite Sheets —
LOADSHEET(filename, width, height)will slice sprite sheet images into individual frames stored in an array, making 2D game animation easier.Under Consideration:
Get BazzBasic
Beta Was this translation helpful? Give feedback.
All reactions