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Releases: Codename-Recon/Gridlock

Release v0.7.5

04 Sep 16:29
69a47a5

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This release brings a host of improvements, bug fixes, and new features to the Gridlock client.

Client Enhancements:

  • Updated Unit Visuals: New unit images with shadows have been implemented alongside improved error handling for version checking (#158). This follows on from previous work adding new unit sprites and animation (#100) and further enhancements to the visual presentation of units (#156).

  • Multiplayer Stability: Resolved an issue where multiplayer functionality was not working in the web version (#157).

  • UI Refinements: Improved button icon visibility (#155), centered menus for better usability (#150), and updated the background for the menu and splash screen (#139).

  • Impactful Gameplay: Added new decals for move and attack actions, a refined move arrow, improved unit selection visuals (#123) along with additional impact effects (#118) to make gameplay more visually engaging.

  • Weapon System Overhaul: Reworked the weapon types system (#114) for better balance and gameplay.

  • Performance and Stability: Fixed several bugs related to unit behavior, including:

    • Incorrect minimum range display for range units (#116).
    • Shadowing variable issue (#115).
    • AI direct units performing range attacks while moving near the HQ (#107).
  • Improved Terrain: Updated terrain visuals and addressed issues with unit stats clipping behind terrain and losing values on map load in the map editor (#105, #104).

Technical Enhancements:

  • Godot Engine Upgrade: Migrated the client to Godot 4.3 while addressing warnings and errors (#146).

  • Translation Improvements: Ongoing updates to translations from weblate (numerous commits) alongside changes to streamline the translation process (#140, #129, #103).

  • Automated Version Checking: Added automatic version checking for game updates (#119), making it easier for players to stay up-to-date.

  • itch.io Deployment: Enabled deployment to itch.io (#160) for greater accessibility.

Other:

  • Game renamed to "Gridlock" with updated credits (#132).

  • Added new music track and updated an existing one (#106).

Release v0.7.4

12 May 11:12
cef3f3a

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Fixes:

  • Resolved an issue where the game over transition and screen were incorrectly displayed on larger resolutions.
  • Corrected a bug causing the game to crash when attempting to capture a building where the unit starts.
  • Fixed the deploy area discrepancy when deploying units off a lander.
  • Addressed a shader issue where certain color variations were not being applied.

Chores:

  • Removed unused variables and updated node access to be more specific for improved code clarity and efficiency.

Release v0.7.3

08 May 14:35
c7f3e40

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Enhancements:

  • Added board analytics and star icon to the client.
  • Updated sound settings in the client to use bus system and removed unused code.
  • Implemented abstraction for map file in map-editor.
  • Implemented abstraction for unit and terrain types.
  • Added gdlint workflow with a default gdlintrc.
  • Made small compositional changes and improvements to the codebase.

Fixes:

  • Fixed an issue where the "t copter" was unable to carry any units.

Release v0.7.2

21 Apr 08:04
bbcf2e0

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Enhancements:

  • Reworked movable area calculation
    • Improved performance
    • Resolved a bug where units encountered issues navigating around blocking objects
  • Added 5 new maps
  • Enhanced auto-tiling:
    • Beach tiles should no longer spawn bridges
    • Roads now properly connect to buildings
  • Added bug report and discussions buttons
  • Updated splash screen and icons

Fixes:

  • Resolved issue where staying in the menu and reopening map selection would duplicate maps
  • Fixed game crash when player 1 was missing in vs AI mode
  • Addressed missing cargo node for transport units
  • Corrected map centering inconsistency
  • Fixed texture bleeding upon zoom completion
  • Fixed mechs having wrong color
  • Removed movement calculation for shop units
  • Fixed issue where clicking on a tile while buying would overwrtie the spawn point
  • Corrected sprite display for artillery and anti-air units

Release v0.7.1

17 Apr 16:52
b0a4e3a

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Changes include:

  • Tiles in the map editor tile section are now sorted.
  • New tank sprite has been added.
  • Backgrounds have been introduced for both the game and the editor.
  • Map centering feature has been added.
  • Direct attack now functions properly with neighboring enemies.
  • Multiplayer functionality has been restored.
  • Music has been updated.
  • Missing unit descriptions have been included.
  • Three game freezes have been fixed.
  • Issue of no music playing when starting the game too quickly has been resolved.
  • Resolved the problem of the right mouse button not canceling actions in the menu.

Release v0.7.0

15 Apr 11:58
9740f46

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Base Client

24 Jan 08:20
89958f9

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Base Client Pre-release
Pre-release

Features:

  • AI included (player vs AI)
  • Multiplayer (lobby 1v1)
  • Hotseat (1v1)
  • Map selection
  • Unit and terrain coloring with shader
  • Unit shop
  • Game options
  • Most of the mechanics implemented, including:
    • Unit movement with movement cost
    • Terrain defense
    • Attacking with correct values (luck included)
    • Capturing
    • Joining units
    • Range attack
    • Fuel consumption when moving
    • Ammo consumption
    • Repairing
    • Refilling (APC and buildings)
    • End condition: HQ capture

Missing features:

  • Other end conditions than HQ capture
  • Usage of the Godot Tiled editor
  • Air and naval units
  • Daily fuel consumption (e.g. for air units)
  • Fog of war
  • Asynchronous multiplayer
  • Matchmaking / ranking
  • Map editor
  • Non-multi-layered tiles
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