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DefaultScriptUsageAttribute.cs
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40 lines (36 loc) · 1.53 KB
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using System;
namespace Microsoft.ClearScript
{
/// <summary>
/// Specifies defaults for how type members are to be exposed to script code.
/// </summary>
/// <remarks>
/// This attribute is applicable to classes, enums, interfaces, structs, and assemblies. Use
/// <c><see cref="ScriptUsageAttribute"/></c>, <c><see cref="ScriptMemberAttribute"/></c>, or
/// <c><see cref="NoScriptAccessAttribute"/></c> to override it for individual type members.
/// </remarks>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Enum | AttributeTargets.Interface | AttributeTargets.Struct | AttributeTargets.Assembly)]
public class DefaultScriptUsageAttribute : Attribute
{
/// <summary>
/// Initializes a new <c><see cref="DefaultScriptUsageAttribute"/></c> instance.
/// </summary>
public DefaultScriptUsageAttribute()
{
}
/// <summary>
/// Initializes a new <c><see cref="DefaultScriptUsageAttribute"/></c> instance with the specified default script access setting.
/// </summary>
/// <param name="access">The default script access setting for type members.</param>
public DefaultScriptUsageAttribute(ScriptAccess access)
{
Access = access;
}
/// <summary>
/// Gets the default script access setting for type members.
/// </summary>
public ScriptAccess Access { get; }
}
}