Date: February 14, 2026
Plugin Version: 1.0.0 (MVP)
Review Type: Feature Completeness Assessment
The Lonelog Obsidian plugin has been successfully implemented through all four planned phases (Phases 1-4). The MVP feature set from plan.md is 100% complete, and all core objectives from objective.md have been achieved. The plugin provides a comprehensive toolkit for solo TTRPG journaling using Lonelog notation.
Build Status: ✅ Compiles successfully (18KB main.js)
Type Safety: ✅ Zero TypeScript errors
Code Quality: ✅ All strict mode requirements met
Total Lines of Code: 2,170 lines (excluding styles, settings, main)
Goal: Enable fast notation insertion via keyboard shortcuts
Status: 100% implemented
File: src/commands/notation.ts (174 lines)
- Insert action (
@) - Line 6 - Insert question (
?) - Line 11 - Insert dice roll (
d:) - Line 16 - Insert result (
->) - Line 21 - Insert consequence (
=>) - Line 26
- Action sequence template - Line 32
- Template:
@ [action]\nd: [roll] -> [outcome]\n=> [consequence] - Smart cursor positioning to first field
- Template:
- Oracle sequence template - Line 47
- Template:
? [question]\n-> [answer]\n=> [consequence] - Smart cursor positioning to first field
- Template:
- NPC tag (
[N:Name|]) - Line 63 - Location tag (
[L:Name|]) - Line 77 - Event/Clock (
[E:Name 0/6]) - Line 91 - Track (
[Track:Name 0/6]) - Line 105 - Thread (
[Thread:Name|Open]) - Line 119 - PC tag (
[PC:Name|]) - Line 133 - Timer (
[Timer:Name 0]) - Line 147 - Reference tag (
[#N:Name]) - Line 161
Features:
- ✅ Configurable spacing after symbols
- ✅ Smart cursor positioning (text selection for easy replacement)
- ✅ All 15 commands registered in main.ts
- ✅ Support for custom templates via settings
Testing Status: Manual testing required (see Testing section)
Goal: Streamline session/scene creation
Status: 100% implemented
File: src/commands/templates.ts (363 lines)
- Modal UI for metadata input (Line 11-97)
- Fields: title, ruleset, genre, player, PCs
- Auto-fills: start_date, last_update (current date)
- YAML frontmatter generation (Line 166-179)
- Insert at document start (Line 181)
- Campaign heading format
Implementation: CampaignHeaderModal class with full form validation
- Auto-detect next session number (Line 186-197)
- Scans document for
## Session Npattern - Returns
maxSession + 1
- Scans document for
- Auto-fill current date (Line 204)
- Insert session structure (Line 206-216)
- Includes: Date, Duration, Scenes, Recap, Goals
- Smart cursor positioning to Duration field (Line 219-223)
Implementation: insertSessionHeader method with regex scanning
- Auto-detect next scene number (Line 225-253)
- Finds current session
- Detects last scene in session
- Increments scene number
- Optional context modal (Line 255-276)
- Configurable via settings
- Prompts for scene context
- Insert scene heading (Line 278-310)
- Format:
### SX *context* - Smart text selection for context editing
- Format:
Implementation: SceneContextModal class + insertSceneMarker method
- Detect wrapped state (Line 315-320)
- Toggle wrap/unwrap (Line 322-362)
- Preserve selection after toggle
- Support
loneloglanguage tag
Implementation: toggleCodeBlock method with state detection
Features:
- ✅ All 4 template commands registered
- ✅ Auto-numbering for sessions and scenes
- ✅ Configurable behavior via settings
- ✅ Modal UIs for user-friendly data entry
Goal: Auto-completion and parsing
Status: 100% implemented
Files: src/utils/parser.ts (381 lines), src/utils/autocomplete.ts (340 lines)
File: src/utils/parser.ts
- NotationParser class with caching
- Parse NPCs from
[N:Name|tags]- Aggregates tags across multiple mentions
- Tracks line numbers for all mentions
- Parse Locations from
[L:Name|tags]- Same aggregation and tracking as NPCs
- Parse Threads from
[Thread:Name|state]- Extracts state (Open/Closed/Resolved)
- Tracks thread lifecycle
- Parse PCs from
[PC:Name|tags]- Separate tracking from NPCs
- Parse Progress elements
- Event Clocks:
[E:Name X/Y] - Tracks:
[Track:Name X/Y] - Timers:
[Timer:Name X]
- Event Clocks:
- Content-based caching to avoid re-parsing
Data Structures:
interface ParsedElements {
npcs: Map<string, ParsedEntity>;
locations: Map<string, ParsedEntity>;
threads: Map<string, ParsedThread>;
pcs: Map<string, ParsedEntity>;
progress: ParsedProgress[];
}Features:
- ✅ Full regex-based parsing
- ✅ Line number tracking for navigation
- ✅ Tag aggregation across mentions
- ✅ Helper methods:
getAllNames(),getSuggestions() - ✅ Efficient caching mechanism
File: src/utils/autocomplete.ts
- LonelogAutoComplete class extends
EditorSuggest - Trigger on notation patterns:
[N:- NPC names[L:- Location names[Thread:- Thread names[PC:- PC names[#N:- Reference tags
- Smart suggestions:
- Filters by partial match
- Sorts by relevance (exact → starts with → contains)
- Shows tags for each entity
- Rich rendering:
- Entity name display
- Tag preview
- Type indicator
- Smart insertion:
- Completes notation syntax
- Includes tags if available
- Positions cursor for continued typing
Features:
- ✅ Real-time parsing of active file
- ✅ Context-aware suggestions
- ✅ Keyboard and mouse navigation
- ✅ Registered in main.ts
Goal: Navigation and tracking panels
Status: 100% implemented
Files: 3 sidebar view implementations
File: src/ui/progress-view.ts (262 lines)
- ProgressTrackerView class extends
ItemView - Real-time parsing via NotationParser
- Display all progress elements:
- Event Clocks with progress bars
- Tracks with progress bars
- Timers with countdown display
- Interactive controls:
- ✅ Increment (+) button
- ✅ Decrement (-) button
- ✅ Updates file directly
- Jump-to-line navigation (click element name)
- Live updates via workspace events
- Grouped display by type (Clocks | Tracks | Timers)
View Type: lonelog-progress-view
Command: open-progress-tracker
Placement: Right sidebar
Features:
- ✅ Type-safe implementation (all strict mode errors fixed)
- ✅ HTMLElement type guards
- ✅ Event-driven refresh on file changes
- ✅ Visual progress bars with percentages
File: src/ui/thread-view.ts (365 lines)
- ThreadBrowserView class extends
ItemView - Four sections:
- ✅ PCs (Player Characters)
- ✅ NPCs (Non-Player Characters)
- ✅ Locations
- ✅ Threads
- Display features:
- ✅ Entity names (clickable)
- ✅ Tag aggregation (all tags shown)
- ✅ Mention count badges
- ✅ Multiple mention navigation (numbered buttons)
- Thread state indicators:
- ✅ Open (default styling)
- ✅ Closed (distinct styling)
- ✅ Resolved (distinct styling)
- Alphabetical sorting within sections
- Jump-to-line navigation for all mentions
- Live updates via workspace events
View Type: lonelog-thread-view
Command: open-thread-browser
Placement: Right sidebar
Features:
- ✅ Type-safe implementation
- ✅ Array undefined guards (mentions[0])
- ✅ Empty state handling
- ✅ Real-time tag aggregation
File: src/ui/scene-nav.ts (285 lines)
- SceneNavigatorView class extends
ItemView - Hierarchical structure:
- ✅ Sessions (## Session X)
- ✅ Scenes nested under sessions (### SX)
- Auto-detection:
- ✅ Session numbers from headers
- ✅ Date extraction from metadata
- ✅ Scene numbers (S1, S1a, S5.2, etc.)
- ✅ Context from scene markers
- Display features:
- ✅ Session titles with dates
- ✅ Scene count per session
- ✅ Scene context preview
- ✅ Collapsible session groups
- Navigation:
- ✅ Click session → jump to session header
- ✅ Click scene → jump to scene marker
- Live updates via workspace events
View Type: lonelog-scene-nav
Command: open-scene-navigator
Placement: Right sidebar
Features:
- ✅ Type-safe implementation
- ✅ Regex capture group guards
- ✅ Complex scene numbering support
- ✅ Empty state handling
File: src/settings.ts (100+ lines)
- Insert space after symbols (boolean)
- Adds space after
@,?,d:,->,=> - Default:
true
- Adds space after
- Smart cursor positioning (boolean)
- Moves cursor to optimal edit position
- Selects placeholder text for easy replacement
- Default:
true
- Auto-increment scene numbers (boolean)
- Automatically detects and increments scene numbers
- Default:
true
- Prompt for scene context (boolean)
- Shows modal for scene context entry
- If false, inserts placeholder text
- Default:
true
- Auto-wrap in code block (boolean)
- Not currently used (future feature)
- Default:
false
- Action sequence template (string)
- Default:
@ [action]\nd: [roll] -> [outcome]\n=> [consequence] - Fully customizable by user
- Default:
- Oracle sequence template (string)
- Default:
? [question]\n-> [answer]\n=> [consequence] - Fully customizable by user
- Default:
- LonelogSettingTab class implemented
- Organized into sections (Core Notation, Templates)
- Toggle controls for boolean settings
- Settings persist across Obsidian restarts
- Real-time save on change
File: src/main.ts (270 lines)
- LonelogPlugin class extends
Plugin - onload() method:
- ✅ Load settings
- ✅ Register 3 view types
- ✅ Detach stale leaves
- ✅ Register auto-completion
- ✅ Register 22 commands
- ✅ Add settings tab
- onunload() method with cleanup
- Settings persistence via
loadData/saveData
Phase 1 Commands (15):
- ✅ 5 single symbol commands
- ✅ 2 multi-line pattern commands
- ✅ 8 tag snippet commands
Phase 2 Commands (4):
- ✅ Insert campaign header
- ✅ Insert session header
- ✅ Insert scene marker
- ✅ Toggle code block wrapper
Phase 4 Commands (3):
- ✅ Open progress tracker
- ✅ Open thread browser
- ✅ Open scene navigator
- 3 ItemView implementations registered
- activateView() helper method
- Right sidebar placement
- Leaf revelation on command
File: styles.css (~500 lines)
- Suggestion list styling
- Hover states
- Selected item highlighting
- Tag badges
- Type indicators
- Common styles:
- Container layout
- Section headers
- Empty state messages
- Progress Tracker:
- Progress bars (filled/empty)
- Increment/decrement buttons
- Percentage displays
- Thread Browser:
- Section organization
- Entity item cards
- Tag badges
- Mention count indicators
- Thread state colors (Open/Closed/Resolved)
- Multiple mention buttons
- Scene Navigator:
- Hierarchical indentation
- Session headers
- Scene items
- Collapsible sections
- Date displays
- Uses Obsidian CSS custom properties
- Respects light/dark theme
- Consistent with Obsidian UI patterns
- Responsive layouts
| Objective Feature | Plan Phase | Status | Implementation |
|---|---|---|---|
| Quick Notation Insertion | Phase 1 | ✅ Complete | 15 commands in notation.ts |
| Multi-line Templates | Phase 1 | ✅ Complete | Action & Oracle sequences |
| Tag Snippets | Phase 1 | ✅ Complete | 8 tag types with smart positioning |
| Campaign Header | Phase 2 | ✅ Complete | Modal + YAML frontmatter |
| Session Header | Phase 2 | ✅ Complete | Auto-numbering + date |
| Scene Marker | Phase 2 | ✅ Complete | Auto-numbering + context modal |
| Code Block Wrapper | Phase 2 | ✅ Complete | Toggle wrap/unwrap |
| Tag Auto-completion | Phase 3 | ✅ Complete | EditorSuggest implementation |
| Notation Parser | Phase 3 | ✅ Complete | Full regex parsing with caching |
| Progress Tracker Panel | Phase 4 | ✅ Complete | Interactive sidebar view |
| Thread Browser Panel | Phase 4 | ✅ Complete | Multi-section navigation |
| Scene Navigator | Phase 4 | ✅ Complete | Hierarchical outline view |
The following features from objective.md are intentionally not implemented as they are marked for future versions (v1.1.0+):
| Feature | Status | Notes |
|---|---|---|
| Dice Rolling Integration | ❌ Not Planned | Objectives explicitly state "player uses external tools" |
| Statistics Dashboard | 📋 Phase 5 | Planned for v1.2.0 |
| Notation Validation | 📋 Phase 5 | Planned for v1.1.0 |
| Export & Sharing | 📋 Phase 5 | Planned for v2.0.0 |
| AI Integration | 📋 v2.0+ | Long-term feature |
| Multi-file Campaigns | 📋 v2.0+ | Long-term feature |
| Mobile Support | 📋 v1.2.0 | Post-MVP optimization |
- TypeScript strict mode enabled
- Zero compilation errors
- All undefined guards in place:
- ✅ Container HTMLElement checks
- ✅ Array access guards (mentions[0])
- ✅ Regex capture group validation
- ✅ Optional chaining where appropriate
- Modular structure:
- Commands separated by phase (notation, templates)
- Utilities in dedicated folder (parser, autocomplete)
- UI components in dedicated folder (3 views)
- Clean separation of concerns:
- main.ts handles lifecycle only
- Commands handle editor operations
- Parser handles data extraction
- Views handle UI rendering
- No duplication of parsing logic
- Consistent patterns across views
- Obsidian API compliance:
- ✅ Extends Plugin correctly
- ✅ Uses ItemView for panels
- ✅ Implements EditorSuggest properly
- ✅ Proper event registration/cleanup
- Settings persistence via Obsidian's data API
- Event-driven updates for live panels
- Efficient caching in parser
⚠️ No unit tests (manual testing only)⚠️ No documentation in code (minimal JSDoc comments)⚠️ Parser regex could be extracted to constants⚠️ Some magic numbers in UI (sizes, positions)
- Builds successfully with
npm run build - No TypeScript errors in strict mode
- Output size: 18KB (reasonable for features)
- All dependencies resolved
The following test scenarios from plan.md should be executed:
- All single-symbol commands work via command palette
- All single-symbol commands work via hotkeys
- Multi-line templates insert correctly
- Tag snippets position cursor correctly
- Text selection works for tag placeholders
- Settings persist after Obsidian restart
- No conflicts with core Obsidian shortcuts
- Campaign header modal collects all fields
- YAML frontmatter inserts at document start
- Session numbers auto-increment correctly
- Session dates auto-fill
- Scene numbers auto-increment within sessions
- Scene context modal works (if enabled)
- Code block wrapper toggles correctly
- Auto-completion triggers on notation patterns
- Suggestions filter correctly
- Parser extracts all notation elements
- Tags aggregate across multiple mentions
- Caching improves performance
- Progress Tracker shows all clocks/tracks/timers
- Increment/decrement buttons update file
- Thread Browser shows all entities
- Navigation jumps to correct lines
- Scene Navigator builds hierarchy correctly
- All panels refresh on file changes
- Fresh install in clean vault
- Real-world campaign test (2-3 sessions)
- Compatibility with other plugins (Dataview, Templater)
- Performance with large files (10,000+ words)
- All Phase 1-4 features implemented
- TypeScript compilation passing
- No known critical bugs
- Settings UI functional
- manifest.json - Update version to 1.0.0
- versions.json - Map version → min Obsidian version
- README.md - User-facing documentation
- CHANGELOG.md - Version history
- main.js - Built plugin (exists, 18KB)
- styles.css - Plugin styles (exists)
- Installation instructions
- Quick start guide
- Command reference (all 22 commands)
- Hotkey customization guide
- Settings explanation
- Troubleshooting section
- Manual testing of all features
- Beta testing recruitment (5-10 users)
- Beta feedback integration
- Final bug fixes
- Create Git tag
1.0.0 - Create GitHub release
- Attach release artifacts
- Submit to Obsidian Community Plugins
- ✅ TypeScript strict mode: All errors resolved
- ✅ Obsidian API compliance: Follows best practices
- ✅ Code organization: Well-structured for maintenance
- ✅ Feature completeness: MVP fully implemented
⚠️ No automated tests: Bugs may surface in production⚠️ No beta testing yet: User feedback untested⚠️ Hotkey conflicts: Default hotkeys not finalized⚠️ Performance: Untested with very large files⚠️ Mobile compatibility:isDesktopOnlynot set in manifest
- 🔴 Manual testing: Must complete all test scenarios
- 🔴 Documentation: README.md must be written
- 🔴 manifest.json: Must update version, validate fields
- 🔴 Beta period: Should recruit testers before public release
- ✅ Complete manual testing using test scenarios from plan.md
- 📝 Write comprehensive README.md with:
- Installation instructions
- Command reference (all 22 commands)
- Settings guide
- Examples and screenshots
- 📝 Create CHANGELOG.md for v1.0.0
- 🔍 Validate manifest.json:
- Set
id(must match folder name) - Set
versionto1.0.0 - Set
minAppVersion(recommend0.15.0) - Add
author,authorUrl,description - Set
isDesktopOnly(false if mobile compatible)
- Set
- 🧪 Beta testing: Recruit 5-10 users for 2-week beta
- 🐛 Bug fixes from beta feedback
- 📚 Add JSDoc comments to public methods
- 🎨 Finalize default hotkeys based on usage
- ⚡ Performance testing with large files
- 📱 Mobile testing (if not desktop-only)
- 🧪 Unit tests for parser and commands (80%+ coverage)
- ✅ Notation validation (lint warnings)
- 🔧 Refactor parser regex to constants
- 📊 Usage analytics (opt-in, privacy-respecting)
- 🌐 Internationalization (i18n support)
- 📊 Statistics Dashboard (Phase 5 from objectives)
- 📤 Export functionality (markdown, PDF)
- 🤝 Plugin integrations (Dataview, Fantasy Calendar)
- 📱 Mobile optimizations
- 🚀 Performance optimizations for large vaults
The Lonelog Obsidian plugin has achieved 100% feature completeness for the planned MVP (Phases 1-4). All core objectives from objective.md have been implemented:
✅ 15 notation insertion commands (Phase 1)
✅ 4 template commands (Phase 2)
✅ Auto-completion with parsing (Phase 3)
✅ 3 interactive sidebar panels (Phase 4)
✅ Type-safe, compiles without errors
✅ Well-organized, maintainable codebase
The plugin is functionally complete and ready for manual testing and beta program. No additional development is required before release, though comprehensive testing and documentation are essential.
- Complete manual testing checklist
- Write user documentation (README.md)
- Recruit beta testers
- Address beta feedback
- Prepare for v1.0.0 release
Estimated Time to Release: 2-3 weeks (testing + documentation + beta)
Review Completed: February 14, 2026
Reviewed By: AI Development Assistant
Next Review: After beta testing period