misura tacet
A downloadable experience for Windows
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What do you do when you wake up [?] after the world [?] ends?
Guide Kumira and Binko as they try to find any other living [?] soul besides themselves.
Find forgotten moments in the world [⸮] and interact with them as you wish, or don't.
Find forgotten moments in the world [⸮] and interact with them as you wish, or don't.
Credits:
• Youtube Playlist: sounds and music
• Mixamo: animations
• Cover image: edited photo of a ceramic tile
• Luc Antolak (@f.lorui)
- Story, Writing, Game Design, Programming, Character Design and Texturing, Animations, Sound Editing
• Jurica Barišić (@Velvet Wulf)
- Character Models, Animations, 3D Assets
• Youtube Playlist: sounds and music
• Mixamo: animations
• Cover image: edited photo of a ceramic tile
| Status | Released |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | f.lorui, Velvet Wulf |
| Genre | Adventure, Interactive Fiction |
| Made with | Unity |
| Tags | 3D, artgame, Atmospheric, Exploration, Narrative, Post-apocalyptic, Story Rich, Surreal, Walking simulator |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Subtitles |
Download
Download NowName your own price
Click download now to get access to the following files:
misura tacet.zip 102 MB
Development log
- hints for finding all trinkets50 days ago
- charater design83 days ago



Comments
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hahahha i forgot that i can press F to get off car when driving around so definitely missed dialogue regarding many sights...will try again!
Thanks again for the help! I'm sorry to say I haven't been able to reach the end (I'm having a really hard time with the navigation, haha), but I think I've seen most of the game now!
I enjoyed the dual-character concept, controlling them with a keyboard felt pretty smooth! It's been great discovering their different personalities, too, and seeing them interact.
The tea party scene is probably my favourite so far. It was adorable! (Though I think I accidentally picked one of the animals back up and couldn't drop it?)
A detail I really liked how the music all came from in-universe devices. And the rear-view mirror on the car. (The hand-drawn map is an awesome idea too, though sadly I struggled to get around in spite of it!)
Lots of cool/mysterious sights to see overall, it creates a lot of atmosphere and intrigue!
thanks for giving it a go !
i'm bad at navigation as well, don't worry haha, it's tough to find the balance between evoking the feeling of being lost and actually making it unplayable, if you have any specific things you struggled with let me know so i know for my future works :]
if you picked up an animal with Kumira, she can't put it back down, she'd want to throw it into the lake instead, but i do realize now it looks like a bug to an outside player, my bad !
i'll leave a short description of where to go to get the ending if you ever feel like revisiting, but thank you so much for your time and the kind comments !
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after turning off the alarm, when you visit at least 3 other locations, you will pick up a radio and when you get back into the car it will pick up a signal of the final location when you're close enough
there's two paths to reach the location:
I'm enjoying the game so far, but I can't seem to figure out how to find people (after the alarm section)!
thanks for playing !
after you turn off the alarm, you're free to drive around and explore points of interest you find
they will be marked on the detector device with a circle and will pulsate when you're near it so you can exit the car (with F) and explore the area
see where that takes you and what you discover :]
Oh, thanks for the response, I'll try that! I had attempted to get out of the car a few times and it was refused, but maybe I wasn't parked in quite the right spots!
no problem, let me know if you need any more tips, thanks for giving it a shot !