its a pretty fun game, a lot like vampire survivors which was probably the goal. however it is very annoying that the sprite is smaller than the hitbox.
Muito bom! Eu gosto bastante de Vampire Survivors, hehe… :D
Cheguei até o fim do primeiro nível.
Eu reparei que a música não está dando loop na versão web, é por conta de um bug xarope que ainda não resolveram no Godot. Eu consegui contornar ele colocando isso aqui no _ready de um script no AudioStreamPlayer:
finished.connect(_on_music_finished)
Para conectar o signal que dispara quando acaba de tocar a música. E na função chamada você faz tipo um loop “na mão”:
Is there some type of difficulty scaling with the timer in the upper right? The game was going smooth until Giant bamboo level. The game instantly went from trivial to impossible. I tried messing around with different characters and it felt impossible to complete a round so I went back to previous levels with the same character and im getting stomped before I can get even 1 kill. Im currently at 25 minutes on the timer and like 8-9 minutes of that is experimenting with different levels/characters and getting clapped. This is way too difficult.
Possible bugs: I was able to afford pretty much everything in the store after my first run, then every character after another. Is this intentional? I assumed it was to let us play around with the characters quickly but it felt too soon, I have zero use for the store after 2 runs.
There is loot that spawns on the ground (not from an enemy) that I can pick up but it does nothing and gives me no xp. I also somehow found a bug where I got like 10 levels in a row for only killing a handful of enemies.
I think with some difficulty adjustments and more diverse weapons this could be really fun. (Also maybe take a look at the hitboxes, feels like im getting hit from a mile away)
Thank you for your feedback!
The game is indeed too hard at the moment, since I was the only one playing for a while I kinda got used to it, but seeing you feedback made me realize many things I should improve.
In the next updates i’ll fix the bugs you mentioned and implement your suggestions!
Thank you again for taking your time to give such a good and detailed feedback! Honestly I wasn’t expecting anyone to actually play it haha
Lol no problem :D The Kenmei guy below added this game to his collection and I just go through that for new games sometimes, he has an eye for fun stuff like this. Also just realized I didn't mention this in the OP but I do enjoy the game, I even hard reset my data to play around with the diff characters at a lower difficulty. (You retain all shop purchases even after a hard reset btw not sure that was intentional but it made replays easier). Anyway, looking forward to updates!
Thank you so much! Can’t believe someone took the time to play the game and also give such a good constructive feedback! I’m gonna watch it a million times haha
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its a pretty fun game, a lot like vampire survivors which was probably the goal.
however it is very annoying that the sprite is smaller than the hitbox.
Thank you! You’re right about the hitbox, I only noticed when people pointed it out haha It’ll be fixed in the next update :)
Muito bom! Eu gosto bastante de Vampire Survivors, hehe… :D Cheguei até o fim do primeiro nível.
Eu reparei que a música não está dando loop na versão web, é por conta de um bug xarope que ainda não resolveram no Godot. Eu consegui contornar ele colocando isso aqui no _ready de um script no AudioStreamPlayer:
Para conectar o signal que dispara quando acaba de tocar a música. E na função chamada você faz tipo um loop “na mão”:
É uma gambiarra meio feia, mas funcionou para mim. xD
Obrigado! Fico feliz que gostou! Muito boa essa solução para a música, vou testar :)
Is there some type of difficulty scaling with the timer in the upper right? The game was going smooth until Giant bamboo level. The game instantly went from trivial to impossible. I tried messing around with different characters and it felt impossible to complete a round so I went back to previous levels with the same character and im getting stomped before I can get even 1 kill. Im currently at 25 minutes on the timer and like 8-9 minutes of that is experimenting with different levels/characters and getting clapped. This is way too difficult.
Possible bugs: I was able to afford pretty much everything in the store after my first run, then every character after another. Is this intentional? I assumed it was to let us play around with the characters quickly but it felt too soon, I have zero use for the store after 2 runs.
There is loot that spawns on the ground (not from an enemy) that I can pick up but it does nothing and gives me no xp. I also somehow found a bug where I got like 10 levels in a row for only killing a handful of enemies.
I think with some difficulty adjustments and more diverse weapons this could be really fun. (Also maybe take a look at the hitboxes, feels like im getting hit from a mile away)
Thank you for your feedback! The game is indeed too hard at the moment, since I was the only one playing for a while I kinda got used to it, but seeing you feedback made me realize many things I should improve. In the next updates i’ll fix the bugs you mentioned and implement your suggestions! Thank you again for taking your time to give such a good and detailed feedback! Honestly I wasn’t expecting anyone to actually play it haha
Lol no problem :D The Kenmei guy below added this game to his collection and I just go through that for new games sometimes, he has an eye for fun stuff like this. Also just realized I didn't mention this in the OP but I do enjoy the game, I even hard reset my data to play around with the diff characters at a lower difficulty. (You retain all shop purchases even after a hard reset btw not sure that was intentional but it made replays easier). Anyway, looking forward to updates!
A little gameplay, a little critique ;)
Thank you so much! Can’t believe someone took the time to play the game and also give such a good constructive feedback! I’m gonna watch it a million times haha