CATMAIL #2
Look what the cat dragged in.
Bloggies season is over! And somehow, not only did Mapping the Blogosphere win Gold in the Meta Category—it also won Platinum!!
Thanks to everyone who voted for me! And especially to Clayton for hosting a great event. Truly a pillar of the community!
So... you're looking at the next Bloggies host. I'm sure I can make some changes and ruin it forever, haha. Seriously though: I haven't had a chance to think about it yet, but I'm looking forward to starting prep later this year. If you've got ideas, let me know. I'll take suggestions under consideration.
Now that this is an award-winning blog, you have to subscribe to stay on top of posts like this... but, you know, in your mailbox.
In this Issue
- We Read The Bloggies: debrief + next steps
- Blogosphere graph updates
- Webrings + a planet/aggregator idea
- Featured reads with blurbs
- A pile of loosely categorized links + some older bangers
The Yarn Ball
What I've been doing!
New on the Blog
Sadly, nothing! I've been busy with other projects. See below.
We Read The Bloggies
I spent quite a lot of time this month helping out with the amazing community effort to read and record audio versions of the Bloggies nominees. We ended up calling it We Read The Bloggies.
I didn't read anything (I tried, but damn, it's hard!). Instead, I took over the technical side of the podcast: hosting a Castopod instance, optimizing (file size) and normalizing the audio so it all sits in roughly the same range, uploading files, and adding metadata. You know: the boring stuff.
It's been an incredible project, and I'm amazed how quickly we put it together—and how well it's been received. We've released 124 episodes so far, and we've had thousands of unique listeners across the globe. Thanks to everyone who's been involved in one way or another!
Zak H and I are considering continuing this effort (after a break), but on a more relaxed schedule: recording past Bloggies, and likely recording the next Bloggies as well, if all goes well. If you're interested in helping out, reach out to us on Bluesky or Discord.
The Bloggies work didn't stop there. Since acquiring the bloggies.org domain, I figured it'd be a waste not to use it—so I built a small archive of all the past Bloggies as a static site. As a kicker, I also added OPML files so folks can start populating their RSS readers.
Blogosphere Graph Updates
The dataset was updated again on February 28, 2026. This is the second batch of 2026 and also includes:
- A fix for Medium blogs that were incorrectly assigning all links to any Medium domain to a blog.
- The inclusion of itch.io blogs (finally).
- A few more blogs I'd missed.
Webrings and Feeds
I've started another project for the blogging community. Recently there's been talk about bringing back webrings, and I'm not super happy with the various implementations. I want to combine a webring with a blog planet / RSS aggregator page that folks can apply to. With the goal of making it a one-stop page for finding new posts, linking to members, and downloading RSS feeds.
It's still early days, but... yeah. Another thing that kept me from blogging. I'm hoping to get back to it in March!
Things I Dragged Home
My favorite blog posts I read this month
- Memory Tables for Magic-Users — Dungeon Mecha
After last month's Spell-Circles, here's another interesting magic system. The spells are gnarly, but with some creativity this tech could be used to create all kinds of effects. - Pack A Knapsack! — The Play Reports
Kati shares how she runs her Cloud Empress open table hexcrawl, using a cute "packing for a hike" analogy. Lots of good tips—and a reminder that it's not all about having the right tables or the perfect maps. - De Venenis - A Treatise on Poisons in Old School Gaming — Cats Have No Lords
Hell yea. This treats poisons more like puzzles to solve, and it rules. Early in my Dolmenwood campaign, one player contracted a magical disease with a looming deadline, and suddenly the whole table was in "find a cure or die" mode. This goes in a similar direction. Well done! - Navigation Games — A Knight at the Opera
Dungeon play was something I struggled with for a long time, and what finally made it click was insisting on player mapping. This post does a great job explaining the different methods. Navigation is a gameplay element in itself, and it makes exploration fun. I like the traditional method, but like Dwiz, I think "good enough" accuracy is worth it for better session flow. - Stationery & Maps — Traverse Fantasy
Listen, Marcia is cooking here. I love the idea of making mapmaking supplies the resource you track. It's more tangible for players than torches in an imagined space. And if you take away their markers and force them to navigate unknown territory blind... they'll feel the pain. - Rosters as Meta-characters — Idraluna Archives
I'm a huge fan of players running multiple characters, and I agree with a lot of the assumptions here. I especially like the idea of giving each roster a commonality and a unique background. - What Elfgames Can Learn From Kingdom Come: Deliverance — Magnolia Keep
One thing I don't like in most D&D games areclericsthe way faith and gods are treated as top-down. Liz makes a great case for why that feels hollow, and how much worldbuilding juice you miss if you don't treat faith like it actually matters. - Intergalactic Bastionland Public Playtest — BASTIONLAND
Hell yea again! This is going to derail my gaming plans for the year but this time I want to get in early, not wait for the book. Really excited to try it. Also: a playtest post by Jacob Marks already sounds exciting! - Against Intent — Tangent Joy
About two types of fun: one that engages with the game's mechanics (playing it "as intended"), and one that immerses itself in the fictional space and wants to struggle toward—or even fail—goals. - In Defense of the Weak — Hilander RPGs
A common stumbling block: how progression works without XP, levels, or classes. Hilander suggests asking specific questions at character creation to seed early character goals. It's like reverse backstory. You are asking for what you want to experience at the table. - Soviet Baztiumstan — Cavorting Whorl
Buckle up, comrade! We're doing the Revolution. Mythic Bastionland is one of my favorite games, and I think it has so much juice left to squeeze. So I'm delighted to see a hack for an alternative setting. - Running it Back: The Case for Replaying Modules — The Katt Kirsch Blogsperience
One of my pet peeves is how spoilers are treated as universally damaging—especially in games. I'm glad Katt tackled spoilers and replayability (a topic I've been meaning to write about for almost two years), and wrote it better than I ever would have. - Daggerheart - a Dishonest Review (full of lies) — Valeria Loves
Just an amazing review. I felt called out several times about my Daggerheart opinions, but I'm not ashamed to admit it. It's not a game I want—but it might be a game we need!
Shiny Things
The rest of this month's links. No blurbs (for my sanity), just the good stuff (links)
Among Cats
Scene, events, community posts
- Prismatic Wasteland: Bandwagon: The Map is Not the Territory But It is the Topic
- Jay Dragon: A Response To Rascal
- Valeria Loves: Tools Crave Beauty: An Interview with Isabelle, creator of Girl Frame
- Whose Measure God Could Not Take: Interview: Hilander on The Valley of Lune
- Half a Worm and a Bitten Apple: Woland - A Collaborative Mythic Realm
- Part 1
- Part 2 (by Luck Roll)
- Part 3
- Part 4 (by Ben Hooley Illustrates)
- Part 5 (by Deeproot Forest)
- 400 independent bathrooms: What do my games look like? — Also responding to that:
- noise sans signal: The category that Bloggies are missing
- Notes From The Labyrinth: Bloggies losers that won my heart
- The Garden Below: Depicting Violence
- MurkMail: Writing a Revolution
- Being An Asshole To A Goblin (BAATAG): Dead Letters Podcast Launch
Among Books
Theoryslop, essays, guides
- The National Centre for Tabletop Games: Against Abstraction, Or, Tags Are A Mind Virus
- Blog of Forlorn Encystment: AD&D's Domain Game: What to Learn, What to Leave, and What to Love
- edmo is thinking about RPGs: a mechanic out of context
- Blogf1sh: Roll For Loot: Procedural Story Generation in Tabletop Games
- Orthopraxy: I've Been Thinking About Starting Things: Lessons in starting open world campaigns from Skyrim
- Elven Enchantress: Eerie Dungeons
- Vaults of Zin: Bludgeoning-Piercing-Slashing
- Joe B.: dungeon ecology makes no sense
- To Distant Lands: ...Or, They Live Here
- Explorers Design: Designing Lore Blocks
- TRAIPSE: Encounter Motives Over Encounter Activities
- Magnolia Keep: Prepping Plots
- The Garden Below: DQ&D Design Diary #2: Combat
- mindstorm: Settlement-Oriented Sandboxes
- Patchwork Paladin: Making Oz monsters for Cairn
- Pikliz Dungeon: Dungeon Weapons
- Fail Forward: Is the Juice Worth The Squeeze?
- Viridian Void Productions: How I Explained RPGs To My Mother From First Principles On My Drive To Work This Morning
- DREAMING DRAGONSLAYER: Eliminating Session Zero with Nine Words and Swearing
- Arrowed is Gaming: How I Daggerheart
- The Novel Game Master: Running Factions and Faction Turns
- Billhook Blog: Saves and Morale in Shadowdark
- So Long as Men Die: Magic and the Mundane
- Seed of Worlds: Wrapping a campaign on time
Playable Bits
Rules, procedures, drop-in content
- The Usual Tongues: d20 Gameable Ideas from a 12th-Century Travelogue
- This Vorpal Coil: Damage Tokens
- Random Ape Encounter: Theme Park Pointcrawls Part 1: Magic Kingdom
- Garamondia: The Glassworks
- PonderTheGoose: Spellbooks as Encounters
- Whose Measure God Could Not Take: This Sleep of Forgetfulness Will Not Last Forever (Classes: Magic-User and Chancer; d100 Spells)
- Tree Climber: Idiosyncratic Knight NPCs
- Legacy of the Bieth: "I Share My Dreams with Ghosts" - Espionage Mechanics for Star Wars d6
- Press The Beast: Fantasy Violence and thoughts after playtest
- WatcherDM: Alternate Mothership Panic Effects
- The Anarchist Spellbook: The Shadowdark Hazard Die
- 1999 A.D.: Backgrounds for Early Modern Cairn
- Dice Goblin: Jousting for Block, Dodge, Parry
- Rise Up Comus: Random Advancements for a LotR game:
- Hilander RPGs: A City is a Forest
- In the Company of Monters: Trophic Encounters
- HiskiH's Blog: Cities: Quick Size Reference
- Bommyknocker Press: Shoulder Tables
- A shrike for my dreams: Curse-swords
- d4 Caltrops: d100 - Some More Specific Concealed or Secret Doors
- Infinite Twin: Swyers 'Heistable Hovels' itch Jam - Brothers Eefink Butchers
- Joe B.: troika tuesday: 2D6 Henchmen
- Save vs. Worm: Fish-Eaters of the Enlightened Empire (A Character Background for King of Kings)
- Table 46: The Snack Fund
Cat Curios
Reviews, play reports, oddments
- Birdmilk's RPG Cafe: WYRM
- Throne of Salt: Remaking LotR With Only Public Domain Sources
- 400 independent bathrooms: Auditing Tomb of the Serpent Kings
- Mithril's Studio: Why the 1970s?
- Traverse Fantasy: FAQ U: What Is Phallic Desire?
- Unturned Hovel: Trying to Be Brave
- Idraluna Archives: Four Brief Arguments for Session Reports
- Personable Thoughts: Human Centric Game Design: A Manifesto
- Rambled Worlds: Pear Wigglers, Marathon and You
- Fail Forward: Video Games Are Dying (But Actually For Real This Time [Except Maybe Indies But You Know])
- Prismatic Wasteland: Pokémon Is OSR
- Throne of Salt: Pokemon isn't OSR (but I wish it was)
- Pikliz Dungeon: Talking about Pokemon 2 Much: The Implied Setting of Kanto (Generation 1)
- Fluorite Guillotine: final fantasy tactics could have been a ttrpg
- Whispers from the Sky-Spire: 2026 Reviews - Trouble in Twin Lakes
- Alone in the Realm: Mausritter Season 1 Behind the Screens
- Chaoclypse's Substack: MANDOG REVIEW
- Billhook Blog: Thursdays in Thracia RELOADED
- Viridian Void Productions: Getting Stuck and Unstuck Again
- Periapt Games: Modern graphic design: Three book reviews
- ALife Allah: The Point of Authority
- Lone Archivist: Financially Responsible Skirmish Miniatures
- Domain of Many Things: Who Was Blackbeard? Pirate Borg World Building
- The Lone Legend: Making a Region Map with Cairn 2e
- Brackish Draught: Design Diary: 7-Odd-Even
- Binary Star Games: On Space And Cyberpunk (NULL_SPACE Devlog)
- For Want of a Silver Bullet: This Place Is Trying To Kill You: Revisited
- 1999 A.D.: Mothership Module Review: Orphans
- Diceless: Mellow Gold
- Dungeon Mecha: Squirm
The Cache
Older banger posts that resurfaced for me this month (one way or another)
- Cavegirl's Game Stuff: RPGs as Emotional Gambling
- Rise Up Comus: Interesting Social Situations, or Discourse Post
- lumpley games: What is PtbA?
- Against The Wicked City: When all you have is a hammer: item-based problem-solving in OSR D&D
- Traverse Fantasy: D&D's Obsession With Phallic Desire
- Borough Bound Blog: Every NPC a Short Story
That's all! Catch you next time.