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MultiMeshInstance2D

Inherits: Node2D < CanvasItem < Node < Object

Node that instances a MultiMesh in 2D.

Description

MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D. This can be faster to render compared to displaying many Sprite2D nodes with large transparent areas, especially if the nodes take up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprites' opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization).

Usage is the same as MultiMeshInstance3D.

Properties

MultiMesh

multimesh

Texture2D

texture


Signals

texture_changed() 🔗

Emitted when the texture is changed.


Property Descriptions

MultiMesh multimesh 🔗

The MultiMesh that will be drawn by the MultiMeshInstance2D.


Texture2D texture 🔗

The Texture2D that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.


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