LargeTexture¶
Inherits: Texture < Resource < Reference < Object
Deprecated. A Texture capable of storing many smaller textures with offsets.
Description¶
Deprecated (will be removed in Godot 4.0). A Texture capable of storing many smaller textures with offsets.
You can dynamically add pieces (Textures) to this LargeTexture using different offsets.
Methods¶
void |
clear ( ) |
get_piece_count ( ) const |
|
get_piece_offset ( int idx ) const |
|
get_piece_texture ( int idx ) const |
|
void |
set_piece_offset ( int idx, Vector2 ofs ) |
void |
set_piece_texture ( int idx, Texture texture ) |
void |
Method Descriptions¶
Adds texture to this LargeTexture, starting on offset ofs.
void clear ( )
Clears the LargeTexture.
int get_piece_count ( ) const
Returns the number of pieces currently in this LargeTexture.
Returns the offset of the piece with the index idx.
Returns the Texture of the piece with the index idx.
Sets the offset of the piece with the index idx to ofs.
Sets the Texture of the piece with index idx to texture.
void set_size ( Vector2 size )
Sets the size of this LargeTexture.