X Tutup
Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Discam

170
Posts
2
Followers
4
Following
A member registered Jan 20, 2021

Recent community posts

Alright, that's what it felt like for every other NPC group interaction, until I had this happen. I guess it was simply Oriana being cold when she felt like it, and it turned out to be coincidence when I thought I noticed a correlation with rep. 

Turns out I was the one hallucination.

(1 edit)

In regards to how Oriana treats other NPCs in multi conversations. Oriana tends to be more warm, open, and friendly with NPCs if the player has a high relationship score with those NPCs. And more reserved, stoic, and cold with NPC's the palyer's have lower scores with. (minus Celandine of course,)

I noticed this when I had a multi conversation with Oriana and Rosalyn, I had both with max rep, and Oriana was open and friendly with Rosalyn. Same with Mirel, both of which I was surprised to see. I then later talked to Darian, who I had around 40-49 rep score with and Oriana was noticeable more reserved, stoic, and said less, but still respectful, and it seemed to be because Darian was present, but she went back to acting normal at max rep when I talked to her without Darian present.

This was all back in the 1.1.* and 1.2.* releases, on Nemo, but I wanted to share this since it's niche information I noticed, and I'm curious if you've noticed similar encounters like this?

OH! That formatting, I've seen in the game data for NPC houses. I didn't realize that was the naming structure for the sub-zones. I just thought you named and categorized the rooms neatly. I never thought to try using it when naming an area.

Thanks, this actually helps me a lot for if and when I build an add-on for the shed and other NPC buildings, if they let me. I'll be sure to reference those base zone structures when naming the subzone.

Oh, I see. My bad, I had gotten back from a strenuous 2-hour couch lifting session and was tired and wasn't focusing last night. 

I actually also did that as well, used the shed as a sort of foyer for the rest of the house. I had this same problem last year, but I caught the issue early and reloaded to rebuild it a few time to figure out why Mirel was sleeping on the floor in the shed and not in her new room. But, yeah, I agree it did seem to break something in Mirel's pathing, but I still think it's because of the naming of isolated buildings not being the same name as the shed. Making them the same worked for me, but I can imagine you do not want to redo all the floors to work around the effect of the issue.

What specifically about the update do you think is causing the issue if you think it's not the named isolated building trying to merge with the shed? You think it was something else in the update?

(1 edit)

Hey, using scaffolding to mark out your build plan is also a good idea.

Fines? On my land? Never! Though speaking of possible fines and Darian's ire. Did you know you can build about 4 tiles out onto the road? A corner of your property is diagonal from the corner of Hayden's house. I found this bizarre, since it means I could theoretically block the road with a wall to the river and the whole village who uses said road would have to go around Hayden's house instead to get to and from the bathhouse. I feel like I would actually annoy the NPC's and get Darian yelling at me if I did that, so I haven't tried it yet. But I could...

You don't have to name the flooring, you know. A least from my experiences you can just not name it, and it seems to stay unamed like the rest of the tiles until you connect it to something, like the shed. Or you can build from a flooring tile next to the shed flooring, and it will assume it's part of the shed and never ask. That is how it looks like it works to be anyway, but that was from several releases ago, so it's possible things could have changed since.

I personally like using graph paper to map out the squares onto the page, lightly filling squares for nearby buildings, roads, bridge, waterline. Then go around the property and see where I can and can't build any structure and map out the border of the property. Then I plan out the building design, walls doors, windows room layout and furniture. I surprisingly find it fun to do, and I suppose it also fits my character's lore as a carpenter/builder, so I tell the NPCs I'm "surveying" the land and "drafting" up build plans if they ask.

That could be something new. In the past, when checking Oriana's memories I've never seen her go to the Capital, it's always been Celandine who goes there. Oriana would always "meditate in the mountains" when it's her turn to be away from Silverpine for the day. She usually goes straight south from her house and doesn't use the road to leave the area. Which was always weird if she was going towards the mountains, why go south and not west?

Anyway, you might be right, but I know she doesn't like to go to loud/noisy places, or at least that's how the AI spins it when I asked if she goes there or why I never see her in Gareth's tavern.

Interesting that she can't. I'd expect a rep loss and her to go back to her usual schedule. Not that I would know what's going on with her, I haven't had Mirel move in. I'm waiting for the Custom NPC update to see if I can get someone else in there.

Glad, I could at least clear it up for you, I had a similar problem once, but I caught it early and reloaded to redo the first half of my building.  Other NPC will look at buildings similarly, so if you want to expand another NPCs house or the Bathhouse, just build out from their building.

Out of curiosity, do you have a hoard room for your dragon character? Like an opulently furnished room with high valued items littered around. If you don't, it might be a fun to make one and give you something to do for your character, see how other NPC react to it.

(1 edit)

When you built the add-ons for your "Shed" did you build the floor tiles disconnected from the "Shed" floor tiles and get a pop-up to name the new building/construction, and you entered a name like, 'House' or 'Bedroom'? If you did, Mirel won't see that new area as "Shed" but as whatever you named it.

If you didn't, then it's probably a bug. But if you did, then I can possibly give some advice, assuming what I know hasn't changed or was wrong to begin with.

Mirel will stick to the designated "Shed" area unless you undo the entire flooring on the add-on and rebuild it outwards from the Shed flooring to keep it connected. If you remove the "Shed" flooring (also under the walls) and make it something else like, "House" before she moves in, I don't think it'll cause any issues.

If you completely remove the "Shed" flooring area while she's living in it and expand the other area into it, she'll probably complain about not having a place to live, since the original area is gone, and will probably leave back to Thalassar. Not sure how well she'll handle it, but you can try to get her to move out and into the other side of the "House" and then remove the "Shed" side altogether afterward?

Huh, surprising that Rosalyn wouldn't like it. One of her RP things is to get a player to drink her RP 'love potion' before engaging in... fun times with her. A bit hypocritical to not like an allure potion. If anything, I'd expect when she gives the player the 'love potion' to drink, it should be the allure potion instead of a glow potions. (Which is usually what she gives me.)

Oh? So it's not just for Acacia? Then it kind of sounds like an aphrodisiac. Which does sounds like a fun RP tool, though, Metalwingedwolf's reply suggest not all NPC will be thrilled about the potion? I'll have to get my hands on one and ask around what everyone's opinion is about it.

Out of curiosity, does the allure potion have another effect besides calming Acacia down for a while? Does it make other enemies less hostile and not attack you on sight for the potion's duration, cause that be very useful.

More NPC should help populate the area a bit more. My personal daily schedule has me seen Rosalyn follow the road west to the mountains to pick herbs, I usually end up talking to her on those days, simply because I run into more often. I'm curious where she actually goes, though I suspect she just wanders in an area somewhere out there like I've seen some NPC do in Silverpine when they say they're looking for herbs. 

Actually, now I'm curious where Oriana goes. She usually disappears on screen transition when I tried to follow her before, but maybe the recent update for NPCs not disappearing when leaving Silverpine will help here? Be cool if she had a secret meditation spot on the map.

You're welcome, glad I remembered it correctly. 

I'm surprised we can't check it in game in the status page, but that's what the character edit is for, I guess. It's a bit annoying to have to exit out of the game and relaunch it just to check. A quit to title screen option would be nice or a way to check and or edit our custom characters in game. But that's all QoL. I'm sure it will come someday.

(1 edit)

There isn't that I'm aware of, but I like Busyman's suggestion. Maybe we can get a Character Vault topic going for the community to share their characters by simply posting the description info and .png for their characters?

I suppose it would depend on if the topic and posts will get deleted every release or not. 

Thanks for the info. It's been a while, so I definitely forgot some stuff. It's nice to be sure able it now.  

Oh, that someone was me. I mentioned Isolde's lore in a post last year along with some other things I found. I was surprised there was any detail, like she was energetic or a fennec, for an off-screen NPC with no AI. I like that she exist, even though she's not in the game per se.

I'll have to do another dive into the compressed files to see if anything new emerges from the compressed data about Orson and Acacia.

That such arrows are likely 'barbed' and used you to 'penetrate' your enemies is both clever and disturbing the AI came up with that.

What's more disturbing is that this implies 1080 male griffons likely died to make those arrows and there is some sick freak out there who is perfectly okay with making them and Aldric has connections to them.

Meanwhile, Example Character is wondering why she can't find any guys in the local Eyries.

(2 edits)

Follow the river south and a bit west. I haven't been down there, but you can see the cloud on the map that marks the area to go to. 

I have no idea if Temple is the second or third dungeon, I just felt it was third, but I'm starting to think it's second now. After you've done both dungeons, I'd appreciate it if let me know, which you felt was harder. Same for everyone else.


Lore tidbit: There is a jungle kingdom to the south of Silverpine, called, Vraxis full of raptorfolk. I have no idea where it is southwards, but I suspect it's like Thalassar and not accessible.

(1 edit)

I believe you can just edit your character in the new game section and afterward, load your save, and it should stick, as odd as it may sound. Your character's .slic data is what gets edited and isn't the same as that character's saved game data. So no new games necessary, I believe.

I also heard you can craft the allure potion? Apparently, the Strange Plant can randomly have the allure attribute and if you get two of them you can make the potion that way.

(1 edit)

(2 edits)

Map markers? I don't see that working out. 

The maps are largely generative and the area's contents change every day. Whatever you marked won't be there when it changes the next day, defeating the purpose. If you mean to mark dungeon locations, the map kind of already does that for you. The cloudy areas are where dungeons are, and their entrances never change, though the surrounding area might. So I'm not sure how useful this idea would be in practice. Unless, I'm missing something.

Maybe dev could make visiting dungeons remove the clouds on the map and tell you the name of the dungeon when players hover the mouse over it? No point keeping it hidden once you've seen the place.

Thank you. You are doing great.

I think a limited pan and zoom function would help a lot. I'm squinting to make out details like the road.

I wonder how they get in? Do they just move across the screen transition? What if they chase you near the edge of the map, will they follow you into town now? That be terrible. There are those large blue slimes and rock golems one space away from Silverpine. Many times I had to use the screen transitions to escape those. It would suck to draw one into town.  I'll have to test this at some point.

Really? All those RPs of slimes in the village can be more than RP now? Seem Darian is going to have his hands full from now on. Guess I should always carry a weapon while in town now.

X Tutup