Tale of the Bear and the Beech Tree
In a deep, ancient forest, there lived a solitary bear.
One day, while wandering through the woods, he encountered a grand beech tree that suddenly began to speak.
The tree revealed that it was a magical guardian of the forest and presented the bear with a challenge. If the bear could solve three riddles, he would learn the truth about his true nature.
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.7 out of 5 stars (15 total ratings) |
| Author | Dialobic |
| Genre | Adventure, Puzzle |
| Made with | Godot |
| Tags | Fairy Tale, Point & Click |
Development log
- Tale of the Bear and the Talking Beech TreeSep 07, 2024



Comments
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what one has to do with the rabbit hole ? any hint ?
Something will happen when all of the rabbits are out of their holes.
hey thanks i figured that out
Here's the solution, in case anyone needs it:
Cerff gur gbc yrsg enoovg, cerff gur obggbz evtug enoovg, naq cerff gur enoovg gung vf gjb ubyrf yrsg bs gur obggbz evtug enoovg.
(You can use a rot13 decoder to read the solution.)
If you want to figure out the solution for yourself, here's the reasoning process:
When you click on any one of the seven rabbit holes, a certain set of rabbits flips their state. Write out those seven possible patterns. Then consider the top-left rabbit: There are only two ways to get this rabbit to emerge. Likewise, consider the bottom-right rabbit: there are only two ways to get this rabbit to emerge, as well.
If you stare at the seven patterns for a second, you should be able to see the solution. There are only four possibilities to consider, and one of them works.
genius
The bittersweet ending... It's too much to bear...
Yes. It was beary good.
(´・ω・`)
Tigers got me stumped man
=0w0=
As a hint to others: You need *three* clues before you can solve the tiger puzzle. If you've found fewer clues, then you're not ready to solve it yet. Keep looking!
(≧∇≦)/
Wonderful! Thank you for this pleasant puzzle!
(By the way, is the title meant to say "beard" or "bear"?)
wops! my fault...
thanxyou 4 playin
Oh, a thought: for the draggable torn papers, maybe it could be made so that the cursor becomes an open hand when on them, and closes when holding the mouse-button down - it's a familiar indication of something that can be clicked and dragged - not sure how feasible it would be to apply in the game though, so you can just ignore this if it isn't helpful :)
good idea! tnkx