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NEXUS SYSTEMS INC. — TERMINAL — I.T. NEVER ENDS
HELLO, WORLD. WELCOME TO HELL.
Incoming tickets (sample) Ticket #404: User cannot find their soul. Ticket #500: The printer is breathing again. Ticket #237: URGENT — Floor 3.5 won't stop existing.
MEMO — STEAM RELEASE

I.T. NEVER ENDS is graduating to Steam. Adding this to your Wishlist helps the algorithm (and our sanity) more than you know.

ABOUT THE GAME

In I.T. NEVER ENDS, you are the newly hired Systems Administrator at Nexus Systems Inc.—a company that was definitely founded in 2015, regardless of what the USB drive buried in the wall says.

Your job? Process tickets. Keep the lights on. Don't let the coffee machine's prophecies ruin anyone's morning.

The pay is bad. The hours are worse. If any of your metrics hit zero, you're not fired—you're gone. And something tells you the Bahamas aren't in your future.

TECHNICAL NOTES

Since this runs in the browser, if you encounter a fatal error or want to restart from scratch, you can reset your game state by clearing your session storage/cookies for this site.

Thank you for playing and supporting indie horror.
— Stefan (dev guy)

Updated 6 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(33 total ratings)
AuthorDadbod Games
GenreSimulation, Interactive Fiction
Tags2D, Atmospheric, Horror, Indie, No AI, Psychological Horror, Relaxing, Singleplayer, Story Rich
Average sessionAbout a half-hour
LanguagesEnglish
LinksSteam

Development log

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(1 edit) (+1)

There is this game called Lapse A Forgotten Future, it had a similar mechanic to this game, I used to play it all day then ended up rage quitting XD. I'm utter dogshit at games like this so I was never able to get a single ending. I dont even know if there were multiple I just kept dying. Thankfully this game seems more generous.

The voice acting is NICEEE. I like preservation, if preservation doesnt like productivity then I dont productivity either heh. I think it would be a good idea for the instant messager to make a little ding sound since its so small. I love the art style, the city background reminds me of a game called mindnight.


Overall, I felt nostalgia playing this, when the full game comes out I swear I won't give up like I did those years ago 🥲. I WILL RECLAIM MY HONOR!

(+1)

I remember playing this game AGE AGO

IM SO EXCITED TO SEE WHAT ITS LIKE NOW!!!!

Get ready. The paperwork has only gotten heavier since you were last here!

(+1)

Minor Nitpick : I don't mind most of the CRT filter, but the part where a band of brightness or darkness  periodically crawls down the screen is distracting. I wish I could turn that off separately.
 ... and it's not even based on a real thing.  CRTs don't do that.  It's just a camera artifact that shows up when you try to film them with a camera that has a different framerate.

I definitely do not want you fighting the screen while you are trying to navigate the paperwork. That rolling shutter effect was meant to add a bit of grit, but if it is just a distraction that breaks the logic of the world, it is getting a second look.

I will see about putting a toggle in the settings so you can keep the scanlines but ditch the "filmed with a cheap camcorder" vibe. For now, as you noticed, you can toggle of CRT lines altogether and that'll remove the white scan lines too.

thanks a bunch for playing!

(+1)

The way the tickets are not much responsive when selecting wich side to choose (narrow area, slow reaction, failing sometimes) makes them slightly bothering, to the point I am tempted to click them randomly, while they seems to be the main interaction in the game

The game was too wordy for me to reach immersion, but I liked the humour

Hey there. Thanks for stopping by the desk.

I hear you on the tickets. They can be a bit stubborn, almost like they have a mind of their own. It is a known quirk in the system, and I will see if I can grease the gears so they slide a bit smoother for the next traveler. Clicking randomly is certainly one way to handle the bureaucracy, though I cannot promise the results will be any less chaotic.

As for the talking, yeah, there is a lot of it. Some people like to hear themselves speak, especially when they are stuck in a place like this. I am glad the humor managed to land even if the reading felt like a marathon.

(+1)

holy PEAK...

purchasing the moment it comes out 

Now we are talking.

I will make sure the systems are primed and the coffee is actually drinkable for the big day. It is always a relief to see someone ready to jump into the deep end without needing a formal invitation. Your support is the kind of fuel this place runs on.

Keep that energy ready. You are going to need it once the real paperwork starts piling up.

(+1)

Ticket Error ____________________________________ 2/11

________________________________________________

  Iteration #@(*%(&^                                                              |

  I.T. DEPARTMENT                                                              |

________________________________________________


                        /                                              \

                       |            Loading ↻◌◌◌              |

                        \                                              /


_______________________________________________

| I LOVE THIS GAME AND I WANTED TO SEE IT ALL  I    |

| SKIPPED THROUGH EVENTS TOO FAST AND MY        |

| SOFTWARE HAS PUNISHED ME MY SCREEN               | 

| NARROWS MY TIKETS NARROW MY VSN                     |

| NARROWS                                                                         |

| HELP                                                                                  |        

| HLP                                                                                    |

| HP                                                                                      |

| H                                                                                        |

_______________________________________________


RESPONSE------------------------------------------------------------------

Have You Tried Dying? / Get Narrower                                     |

----------------------------------------------------------------------------------

(things went back to normal after another run)

OFFICIAL RESPONSE FROM THE I.T. DEPARTMENT

RE: TICKET #@(*%(&^

Thank you for contacting Support. We have reviewed your logs and determined that your current state of existence is Working as Intended.

It appears you attempted to perceive the universe faster than the hardware could render your destiny. When you skip the narrative, the narrative skips you. The narrowing of your vision is simply the software’s way of helping you focus on the few remaining pixels you have earned.

Status: Resolved (Sort of) Resolution: * Patient has successfully rebooted their reality.

  • Recommend blinking less frequently in the next iteration.
  • If the screen continues to narrow, please accept your new life as a vertical line.

Have you tried being less perceived?

(+1)

 _______________________________

|                       OUTCOME                        |

|  I Undrstnd Nw. T O O S L O W. 2Fst.     |

|  I C A N N O T B A L A N C E . 1IOPN.    |

|    A S I N G U L A R E Y E S H U T .        |    

|                     THANK U                             |

| ________________________________|

(1 edit) (+1)

So far, this game seems really good! I have some minor feedback on a couple of things. There are some issues with the choice selection (hovering instead just shows nothing, not sure if this is already known, just wanted to point it out in case), but other than that, it feels fine! Maybe some more visual feedback when you select an option, but other than that it's great! Looking forward to the demo on Steam! :)

Edit: Also, possibly the formatting on itch could be changed? The default is larger than the webpage, and the only way to see the whole screen is to enter full-screen mode, which can be annoying for some people. Thanks!

Thank you! You're the best, the demo on steam is the exact same build as you've found here on itch, but if you liked it, it would mean a ton if you'd swing by Steam and wishlist the full game - that way you'll also be notified when it comes out.!

https://store.steampowered.com/app/4225400/IT_Never_Ends/

You're not the first person to mention the controls/buttons and it's definitely something I will look into setting up as an option in the full release.

Thanks again!
stefan

(+1)

This is so fun! I love the variety - Easily could have been a repetitive game, but the minigames, chats, escalating tickets, etc. made it pretty addicting to see what would happen next. Other people have said the same thing, but the realism really hit home in a great way, balancing humor and "oh god I know this person". Feedback/suggestions:

  • The snake-style minigame lagged really badly in my browser, to the point where it was almost unplayable. None of the other minigames had this issue.
  • I like the voice acting, but as someone who reads quickly, I like being able to go through text pages quickly. Trying to click through, it seemed like each section of text would wait until the voice line was completed. Not the worse, but a little annoying.
  • I second the idea of selecting the ticket choice with arrows, and being able to see the choices without hovering.
  • An alert/message/highlight of some kind pointing out when a day passes might be helpful? Specifically with the data package minigame, it would be nice to better strategize since it blocks you from trying again until the next day
  • Maybe this defeats the point of the game, but I found myself wanting to know how each ticket choice affects the underlying productivity/morale/etc. stats. That said, I understand why that would take away some of the fun - just food for thought.

So glad you enjoyed the variety! That balance between "funny" and "too real" is hard to hit, so I'm really happy it landed for you.

Thanks for the specific feedback, too. The browser version can definitely struggle with the Snake minigame, but the standalone build handles that much better. I’m also taking notes on your UI suggestions (especially the text skipping and arrow key support)- those are great quality-of-life improvements.

If you want to see where the project is heading (and help me out!), checking out the full game on Steam would be amazing.

https://store.steampowered.com/app/4225400/IT_Never_Ends/

(+2)

I'm interested in trying out the alpha build!

Hi Evolart! You can dive into the full alpha build right here on Itch immediately - it should be playable directly in the browser.

I am currently working my tail off on a polished Steam Demo featuring new music and professional voice acting. If you enjoy the alpha, please wishlist the game on Steam.

It helps me immensely with the algorithm and lets Steam know there is an audience for this.

I will post an update here as soon as the new version is ready!

And remember - hallucinating on the job is frowned upon.

Image

(+1)

Awesome, thank you for all of the deets.

(1 edit) (+1)

As a full-time software developer who worked IT in college, this is incredible! I wishlisted the game on Steam and can’t wait for the full version! Take my money!

This really reminds me of Reddit’s r/talesfromtechsupport (and especially their Rules of Tech Support - https://github.com/morriscox/Rules-of-Tech-Support ). Those two are incredible resources I share around often with people working in support positions!

I do wish there was a way to see the two options without needing to hover the mouse. I get that’s the whole aesthetic, but I wish I could see the action at the top, and the two results at the bottom. I also wish I could control this with the keyboard - right arrow to swipe right, and left arrow for left.

I also saw the tutorial about packet loss, then looked and there was nothing to do. Then, later I got a message about packet loss being 80% and realized I had forgotten about it. Maybe make that tutorial wait to show up until there’s packet loss, or immediately make the message trigger packet loss?

While the game’s in early access, maybe you could add a Card Feedback button that can be enabled in options. I feel like there was a few times when my budget was randomly affected and it shouldn’t have been based on the outcome (I forget the examples), so having a way in-game to report “The last card was wrong, it should do XYZ instead”. Or you could embrace the entropy.

I really love the humor and the situation-based events, like when everyone gets burnout because they’re too productive and I can tell them to double down. I’ll play more later and give you more feedback on the feel of the game’s balance (if I get around to it).

I love this game so much! I can’t wait for the full game to release!

(+1)

Hey!

Thanks so much for the kind words and the wishlist and for taking the time to type it all out! As a solo dev, hearing that the game hits home for someone with real-world IT experience is the best compliment I could get.

  • Keyboard Controls: Adding keyboard support (Left/Right arrows) is a great idea for a smoother workflow. I’ll look into implementing that!
  • Tutorial Timing: Great catch on the packet loss tutorial. I’ll look into triggering an actual event right when that message pops up so the context isn't lost.

Glad you're enjoying the humor, and thanks for playing!

(5 edits) (+2)

Just some quick feedback: when clicking the top right "x" to close the window, the options "abandon" and "continue" are maybe a little ambiguous: me being me I just saw "continue" and thought: oh that means continue with the abandoning, I'll click the other option. But that's the wrong way around.

So maybe "abandon" could be in red text, and the other option could be "continue shift" or some in context words that clearly mean "this is NOT the option for abandoning". Also the "continue" being bordered and the abandon not being bordered or having some hover-over highlighting feels a little off to me (e.g. if you're deleting a repo on github, the red "delete repo" etc options are all bordered and emphasised just as much as other buttons). So it feels like that UI choice doesn't really align with / is the opposite to what I've learnt from other UIs.

anyway this is the most nitpicks of nitpicks and really doesn't matter much - the game looks great!

(+1)

No you're completely right and it's a secret little pain point for me - along with the fact that there's both a "retire" button and a "close" button that do... different things. It's on the list!

(+2)

Oh my god how charming. I love my IT job and this just makes me smile hard playing it.

(+2)

I'm so happy you like it - reactions like this is basically the only reason I'm making games :) Thank you again!

(8 edits) (+1)

game is, amazing. I am loving it. 

Few questions and bits of feedback

Questions

  1. Who made the soundtrack? It's a vibe and I want to be able to download it officially if possible rather then via inspect element.
  2. Was there any inspiration from the "Find Us Alive" podcast or "Pantheon" (the TV Series)? This game has been reminding me of these bits media from time to time. (also since I found this via your post on r/SCP)
  3. Is that your own cat from the picture Riley sends us? Shes adorable even from the small little picture.

Feedback

  1. The non-ending(the "normal" tickets) aren't really varied enough, I see a lot of repeats and sometimes a whole loop will only be ones iv seen before only for the next loop to have a lot of new ones. Would weighting the chance of the different ones appearing based on how long its been since they last showed up be a possibility? (EDIT: I am starting to see more variety now, I think i was just unlucky)
  2. the foreground of the background is a bit, bland,  some small animations might help make it a bit more interesting? Have the computer flicker a bit? Steam from the coffee?
  3. The chat notifications are easy to miss sometimes. 

I am for sure picking this up on Steam as soon as it releases, this is epic.

Might also be worth to add a note that this won't run well in Firefox, it does run in it, but at a VERY slow speed.

I tested this in Firefox Nightly with the only active extension behind TamperMonkey and uBlock.

Hi LakesideMiners!

Thank you so much for the incredibly detailed feedback and kind words. It is awesome to hear that you are digging the vibe. Seeing someone "get" the atmosphere is exactly why I am building this.

To answer your questions:

  • The Soundtrack: That is actually just me messing around on my mini synth at home! I do not have official plans for a release right now, but since you mentioned it, if enough people enjoy the "vibe," I will definitely look into putting it together for a proper download down the road.
  • Inspirations: I actually have not seen Pantheon or heard Find Us Alive, but I will have to check them out now! My personal DNA for the game's weirdness comes more from being a massive Welcome to Night Vale and Dungeons and Daddies (Season 3 especially) aficionado.
  • The Cat: I wish! That adorable girl actually belongs to a friend of a friend, but she definitely deserved a cameo in the I.T. world.

Regarding your feedback:

  • Ticket Variety: Glad to hear the RNG finally balanced out for you! I am looking into ways to tweak the "weighting" so the repeats do not clump together quite as much in early loops. But game balancing is harrddd - its ony my list though I swear.
  • Background Visuals: Totally agree. Adding some life like coffee steam or screen flickers is on the to do list to make the office feel less static. Probably won't happen in the immediate fuiture but I really do want a largish overhaul of the look of the game before Steam launch in 2026.
  • Chat Notifications: I have heard this from a few players. I am looking into making the pings a bit harder to miss so Riley does not get ignored!
  • Performance: Thanks for the heads up on Firefox Nightly. Browser engines can be finicky; I will add a note to the page recommending Chromium based browsers for the best performance. The Steam release luckily/hopefully won't struggle with this at all, but for ITCH purposes I get what you're saying.
(+1)

Thank you for your reply! 

Yeah, they do get pretty boring sometimes, Riley stopped sending messages and the special events seem much more rare now. Still am enjoying trying to see if I can get everything to 50%

Still trying to figure out what makes me and Riley different even when the others realize they are in a loop. Like are they "NPCs"? they have their own iteration files sometimes? Digging into all this lore is a blast.


I really hope you will enjoy Pantheon,it's, a wild ride that just keeps punching you in the gut. 

(+1)

I would like to play.

Then play, my friend. Play as if your life depended on it!

(1 edit) (+1)(-1)

Played this after seeing some posts on Reddit that made me curious, as a current IT employee and having done 3 years of IT phone support this is bringing back memories of all that I had to deal with.

Love the concept, and the minigames really do add some much needed variety to the tickets. One suggestion, maybe add a counter to them to show what the minimum goal is? Sometimes I forgot what I needed to reach and succeeded just by luck.

Really suggest that you look up PirateSoftware on Twitch and YouTube and see if you can get him to try this out on stream, he's former IT and a Game Dev and could give some feedback as well!

(+2)

Interesting game with potential.
Couple of suggestions, not demands, just things to consider, maybe add your own spin to them.

  • It would be nice to add feedback to status showing the result of the last action.  So for example if Productivity went down due to my last action, it should have a down arrow, preferably with the % drop, if it went up, then an up arrow with % gain. Perhaps this status doesn't need to stay forever, just a few seconds before fading out, but I feel its important as i'm not always able to catch which status changed due to an action.
  • Taking this further it might be nice to present a history of last events that affected a status upon rolling over the status box? Additionally maybe include recap of what raises/lowers each status so a new player doesn't have to remember from the tutorial.
  • Needs more frequent variations. Fixing too many tickets in a row is a bit bland. The mini-games are good (though all should be able to use WASD - maybe they do and help is wrong?), but it feels like there needs to be more things to do. Think of Papers Pleasse, where as the game progresses you get more and more tasks/instructions/actions to do, forcing you to concentrate more.

Regardless it will be interesting to see how you develop this. 

BTW for reference found via your reddit post.

(+1)

Hey - thanks for playing and for the suggestions! I like the up/down arrow glyphs showing the meter changes - I will definitely look into adding those.

I also agree on the variations - I have a few more minigames just about ready to go, but I am currently trying to come up with a fun, thematically sound way to implement them (I don't want them to be just plopped on  the player in the form of additional server maintenance games) - so if you have any thoughts or suggestions, for activities/events that would make sense in the game' universe, I'd love to hear them!

(3 edits) (+1)

The demo stutters & lags a lot for me. The audio logs don't even play anymore. :(

EDIT: All bugs that I've encountered:
- The audio logs don't play at all now, they just get stuck at the beginning & play no audio & make no progress. Previously they lagged & stuttered.

- If I play the snake game until the timer runs out, it doesn't allocate resources, or allow me to allocate at all. I am forced to take a fail.

 

- The blocks in the stacking minigame will jitter violently and sometimes will not allow me to successfully stack said blocks.

(+1)

Hey - thanks a bunch for playing and reporting back! This web build is rough and I'm working to smooth it out. Can I ask what audio log you made it to? To be 100% truthful, I haven't edited and implemented anything after, I think, audio log six yet. The voice actor did a really good job and I really want to make sure I get the editing down right for every clip.. But they're coming I promise.  
Regarding the snake game, you're not the only person experiencing this bug and I'm working to fix it right now! Same with the block game; both of these are issues with the web build for itch, but I would like to get it sorted none the less!

Again, thanks a bunch for playing and taking time out of your day to type up feedback, I appreciate it!!

(+1)

> Can I ask what audio log you made it to? To be 100% truthful, I haven't edited and implemented anything after, I think, audio log six yet.
...Then I'm pretty sure that I did all of the audio logs.

Even if that's the case, I can't view the full transcript text for the log & can only see the beginning parts of it. For now, being able to see the audio log's entire text would be enough.

(+1)

 There's 10 or so audio tapes in the game right now - but you're right that after I think 5 or 6, they simply don't work (the audio hasn't been edited and thus won't play, and you can't see the transcript either since the transcript doesn't start tracking unless the audio plays - I promise I'm working on it right now :) 

(+2)

Hey I'm loving the game! One minor suggestion, the performance review results disappear way to fast. Keep up the good work and the game is added to my Steam Wishlist!

Thanks! It means a ton.  You're not the first person to mention performance reviews disappearing too fast - I'll get that taken care of! 

(+1)

Hi! My internet connection very bad. Game not loading. Can u pls create download link ?

Hey - cool that you want to play.  The game is not at a place right now were I'm ready to package it for download, but it will be coming to Steam  as a demo pretty soon : ) you can keep an eye on it here I.T Never Ends on Steam 

(+1)

WISHLIST ✔

(+1)
Oh, and if you need help translating the game into Russian, you can write to me. I'll be happy to help!
(+1)

Wishlisted, as someone who works in IT and loves the whole horror aspect, yes. Loved a little play through.

You're the best - thank you!

(+1)

What a cool concept, wishlisting immediately!

Thank you a bunch, it helps more than you'd imagine!

(+1)

I really love the concept, this is just my right kind of humor!

What is a problem I have seen though is that the outcome message disappear WAY too fast, like only able to read half of it before it's gone.

Otherwise, it is a great game!

Thanks for playing! You're not the first person to feel the outcomes disappear too quickly - I'll be pushing a fix for that really soon. No point in having all that text go unread :)

Update -  the default outcome text duration has been doubled to 6 seconds and I added a settings slider and checkbox that lets you decide whether to auto-complete outcomes at all. Thanks again!!

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