X Tutup

A downloadable game for Windows, macOS, and Linux

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ABOUT

This is an alpha version of a sandbox horror game inspired by Voices of the Void and Iron Lung.  It does not fully reflect the intended experience and may contain critical errors.



GAMEPLAY

You are a spaceship pilot in an abandoned sector. Your job is to complete tasks and service stations. To reach your destination, you need to monitor your ship and its systems during the flight. Also, don't forget about the strange things that can happen to you, so be on your guard.



LINKS

If you want to suggest your idea or report a bug, join the Discord server.

To support development, receive access to development builds, mention in the game and devlog videos, or even suggest adding your item/poster to the game, subscribe to Patreon.



FAQ

Q: I'm stuck at the Special deliverytask and cannot find the containers field. A: This task is now intentionally locked and cannot be completed.
Q: My temperature/oxygen/electricity controller is broken and I can't repair it. A: Look at the sequence shown on the corresponding display and repeat the actions described there. For example S1 > S2 > S3 means you need to interact with first, second and third switch in order. 
Q: All the doors on the Observing station are locked and I can't find PIN codes to them. A: This station is locked now as it needs more work. 
Q: How can I use oxygen/fuel/energy resource container? A: For now you can only sell them, they're still WIP.
Q: How can I add custom music to the radio?  A: In Windows, go to [Username]/AppData/LocalLow/CurePotion/IsolatedInhale/CustomMusic and put your .mp3, .wav or .ogg files there. If it still doesn't work, try saving and loading.

CREDITS

  • Game - Cure Potion [YouTube]
  • Audio - F11 [YouTube]
  • Help with models - SIGA, Rain
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(33 total ratings)
AuthorCurePotion
GenreSimulation
Tags3D, Atmospheric, First-Person, Horror, Low-poly, Pixel Art, Sandbox, Singleplayer, Space, Unity
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

Windows.zip 63 MB
Linux.zip 64 MB
Mac.zip 72 MB

Comments

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Viewing most recent comments 1 to 40 of 61 · Next page · Last page

This is such a fun game, even in this kind of early phase. Some mechanics feel a little clumsy, but it's something that will probably be fixed later on, so I can't wait for its release. Also, pls add an option to hold more than one item at a time, or an inventory feature, maybe, pls and thank u. It's still such a good game and I'll be def recommending it to some friends, since it so good

(+1)

Hey, huge thanks!
Holding multiple items at a time is a really interesting idea I honestly hadn't thought of, I'll definitely consider implementing this.
Inventory/Equipment system will be featured in the next update

(+1)

I think it would be a great qol feature. There's a few other things that I think would be very useful to add and might make the game more comfortable, but honestly you should only add what u want. I personally thing it being a little more uncomfortable its part of the charm, it's a very fun game! I'll be checking for any updates and I hope I can get some friends to join it and maybe even some streamer or something, it should be shared:)

Best game i have played

<3

(+1)

On a future update will we be able to fully rotate the spaceship in the three axis? (X Y Z)

(+2)

Such a feature is not planned

It could be more realistic and cool, but honestly I cannot see any gameplay reasons to implement this feature. Additionally it will cause a lot of pain for me, for example in case where the player exits the ship, saves the game, initiates docking or tries to move furniture outside/inside

But in any case, as with multiplayer. this is still possible, but definitely not for this state of the game 😅

(+3)

please add an inventory. moving items around one by one is the most annoying thing ever, especially with these physics

(+3)

Working on it. It won't be an inventory in the usual sense, but it still solves the items carrying problem
Thanks for the feedback!

(2 edits) (+6)(-2)

Cool game, just has a aggressive sound designer. said Sound designer attacks people in suggestions forum of the discord and is a general rude person.

(+1)

Also, how do I use the repairkit? The oxygen is broken, I hold the repairkit near it, the cover opens, I press E, but it still says "there is nothing to repair"

(+1)

Repair kit is used when the system is sparking/smoking.
Check the FAQ above. If it doesn't help, then it's probably a broken trigger area for the repair kit.

(+1)

Got any plans for a Steam release?

(1 edit) (+1)

Of course, it's just not ready for the release state yet

(+2)

I personally really like the game.This is actually the first game created in Unity that has a well-functioning and optimized Linux version, which is a shock to me.While playing, I was surprised that Unity could do that.I'm looking forward to future updates.


Possible issues:

-The folder and executable file names are named after the older version.To be precise, “0.7.8” instead of “0.7.9.”

"/Isolated Inhale 0.7.9/Isolated Inhale v0.7.8_Data",
"/Isolated Inhale 0.7.9/Isolated Inhale v0.7.8.x86_64"

When saving or loading a save file, “v0.7.8” is also displayed on the save files.But I hope this is just a visual mistake.

-I can't be sure, but the secret door does not open after entering the correct password. The lock does not play the sound indicating an incorrect password, the light turns green, and interaction with the lock is automatically interrupted, but the door does not open.

(+1)

Been searching for over 2 hours, cannot find the "case field" anywhere so far, certainly not at "-1708x -15y" as far as I can tell.

(+2)

I added FAQ table above.
My bad, I forgot to disable this task :(

(+1)

Please tell me about the hunger system. There is food in the game, but I don’t understand when to eat it, as I don’t see any indicators. And what does hunger affect? The game seemed wonderful to me, the atmosphere the game immerses you in is unmatched.

(+1)

The hunger system becomes a bit broken when your character gets too hungry. It affects your walking speed and makes your vision a bit darker. In general, all the buffs/debuffs are shown above the healthbar.

Thanks for supporting the game <3

(1 edit) (+1)
BUG REPORT:on a mission with a field of containers, when you pick up the correct container and enter the airlock with it, the container disappears after the door opens
(1 edit) (+1)

I'll add a FAQ section to the game's description. Thanks!

(+1)

Is Isolated Inhale coming to Steam?

(+1)

Eventually, but it still needs more work

(+1)

Hi CurePotion, I've played your game for quite a few hours now, and here are my impressions and what could be added:

1. After purchasing all the upgrades, the alien becomes very active, especially with the emergency button. Maybe you could reduce its activity (at least slightly, since it's annoying).

2. BUG REPORT (may be)!!!

The location of the field with containers does not match the coordinates on the tablet at all. Is this a bug or is it intentional so that we have trouble finding it?

3. What about adding a couple more alien events, like when you go into outer space from the ship, so that the alien could have a chance of appearing in the ship's window, or the same thing if you look out of the ship's windows at the rooms of the main hub, so that he could appear there too (that's probably a good idea, it would be cool if you added them :] )

4. This game is very good, reminiscent of Voice of the Void, but with a space theme. I hope that as the game develops, a Russian localization will be added in the future.

 All the best from the Russian player of your game.❤️

(+1)

BUG REPORT: thet one sation thet doesnt have quest crashes the game

(2 edits) (+1)

Thanks for the report!

If you can, please send further bug reports in the "suggestions" channel on our Discord server (link in the game's description). This way you can give more details if needed

I'll configure bug reports on Itch in future (if it's possible), but for now it's much more convenient to store everything in Discord channel

(1 edit) (+1)

This is so cool, thank you for your efforts!
Small suggestion for improvement:
- Show 'Press E' or something similar to indicate keyboard interaction at the start of the game. The interaction keys on the keyboard in front of the player were marked in white, but there was no "E", which was confusing..
- Maybe add a smooth transition from sitting to standing ><

I'll work on these. Thanks for your feedback!

(1 edit)

BUG REPORT: when you send elevatoator in the oxigen station away from ouside it cant be caled back

this softlocked me

Oh, I think I just forgot to change the destination point for the outside buttons. Thanks for reporting this!

How does the radio works in this game?

Can some one help?

(2 edits) (+1)

On Windows go to [Username]/AppData/LocalLow/CurePotion/IsolatedInhale/CustomMusic and put your .mp3/.wav/.ogg files there. Then you need to buy the radio (or save and load), as its initialization is slightly broken for now. After that you can listen to your music in the game.
I'll add these explanations as well as the button for opening the needed folder in the next update.

(+1)

Thank you bro :)

I wish this game success!

(+2)

This is cool. I'm having a lot of fun playing. Thanks!

I love where this game is going! Thought I'd leave a comment just to describe how things went for me and make some suggestions.



Beginning:  After getting used to most of the controls, I started by printing the first task chip and decrypting it as normal. However I never noticed you could print different kinds of chips, leading me to just roam aimlessly into the various stations with no plan. Eventually leading me to believe I had done something wrong and restarting. After that I went through the motions as intended.



Confusion:  When starting up the ship I'll admit I spend longer than I would have liked to searching for the O2 switch, map switch, and front display switch (one under the desk). I would try backing away so the little indicator arrow would fade in so I could try and go directly where it was but that didn't ever lead to the switch. Especially for the lifecare screen which has the indicator arrow tucked all the way up in the top corner of the wall.
Of course this was nowhere near that bad, but I think it'd be a nice quality of life to have smaller objectives like those to have a slight glow/outline.


A more important moment of confusion for me came when I began to run out of o2 & fuel. First I began to run out of o2 and the beeping was getting on my nerves to I straight up just went over and turned the o2 controller off, and this seemed to work? [read edit below] I was able to go about my business as normal with 5 / 1.5k o2 for as long as I wanted as long as I kept the o2 controller disabled. I had attempted to remedy this by going over to the 'O2' marker on the map (only just finished the first mission), of course I had no idea what I was doing and my blind ass didn't see the o2 cans just sitting next to the o2 generator (which wouldn't have helped lmao).

A similar case occurred with fuel only this time I was able to obtain fuel cans by driving over to the map indicator before I spent a good 15 minutes trying to shove the fuel can anywhere that looked remotely like a fueling station on my vessel. It took me opening one of your videos (and unfortunately getting spoiled a lil') to realize the fuel cans were entirely just an item to sell. (I'm not entirely dumb, I knew about the refuel system, the problem was that this was happening at the same time as when my o2 was critically low, so I was afraid to re-enable the o2 controller)
After playing through the game I'd suggest giving the player a grace period in which o2 & fuel drain significantly slower to ease them into the game.



Bugs: Just a list of things I experienced that I doubt are intentional.

 - If you run into something like a box and crouch repeatedly, you can simulate a jump, allowing you to bug into some spots and get past barriers like the ones in the mining area before it gives you the interior mode tooltip. (know how I mentioned trying to fuel my ship before ever starting the second mission? I did this to get past the barrier and seriously just thought it was intentional for a good portion of the game)

- After pressing the elevator button on the outside of the elevator in the o2 station I was unable to recall the elevator forcing me to reload.

 - The electrical puzzle where you have to switch the switches in a certain order (puzzle looked like this - S2>S1>S2), every switch would act as though it was the incorrect one. It had said S2 for the first one I believe and yet none of the switches dinged whether I was pulling them up or down. Had to reload to fix.

 - The oxygen supply can be entirely disabled and you can never run out of o2. [read edit below]

 - The temperature at one point started freezing me to death even when the temperature control panel read as 23c, I even raised it multiple times attempting to warm myself. Had to book it to the nearest station while using multiple herbal packs to keep myself from dying. (I've noticed the station being consistently cold - assuming the breathing effect is supposed to indicate cold temperature. So I'm not entirely sure if this is supposed to be an intentional event, if so kinda sucks that It can kill you if you don't have medical or can't make it to a station fast enough).
[EDIT : I was playing while finishing up this comment and I think that I was dying to o2 here but the indicator for death via oxygen-loss is the temperature indicator. Which would explain why I thought I was able to survive without o2!]

 - special delivery mission. (can't take the container into the ship, and the X Y coordinates on the tablet don't line up)

 - Whenever you buy an upgrade it adds more to the interior of the ship which looks great. However, if there were any items where those new bits of interior appears, those items become lodged and often stuck for good. (lost like 6 fuel tanks when I upgraded my fuel capacity T-T)



I love this game: You have no idea how excited I was when I saw that the game was inspired by both Iron Lung & Votv! And although certainly nowhere near fully finished I am still loving the game.
If I may offer my own suggestions:

 - More ships & layouts. The starter ship certainly works as a starter ship but some progression and options for differing ships of various sizes, shapes, and speeds would be lovely!

 - Portable planters. Ideally they'd be expensive as there should still be reason to travel to the o2 station.

 - Vessel maintenance. Vision this - you're traveling at max speed with your afterburner and then you hear a loud bump on the left side of your ship. A second later the alarms began going off and the left airlock shuts tight and won't open. You hit some space debris and need to go out into open space to reconnect exposed wires/pipes, replace any shattered plates, and weld any damaged plates as well as glass. You go back into your ship and open the ship map to check all diagnostics before re-pressurizing the left side of your ship and finally re-opening the airlock.
Now of course this is ALOT, but something along these lines for ship maintenance both small and large would make the game much more immersive as well as add to the danger of space. This is what I, personally, have always looked for in a vessel maintenance game. Nothing's quite scratched that itch but this is as close as it's ever gotten for myself. 

 - Shifting Stations. The stations seem to have a static location in game. My idea would be that every time you dock to the central station, the other station's locations would be randomized or moved slightly for a more dynamic world.

 - More switches & buttons. More of something to complement the feeling of piloting and maintaining a vessel in space. Of course It would be unfortunate if it became over-complicated, but just some more switches, levers, buttons, and dials for more aspects of the vessel could go a long way in reinforcing that solo space pilot feel.
A small example of my own - have door, light, and system switches for each individual room. You could end up with scenarios where you're critically low on Oxygen for example and start shutting off the supply to some rooms and locking the doors shut to minimize oxygen consumption. But careful, you might not know if something is in that room you're locking, and It might not be so kind if it was just locked shut in a room by you.



Thank you: In the end, this is your game, and goddamn am I excited to see where it goes. I love this game and I'll be sticking with its development to its end.

OMG, thanks a lot for spending your time to describe everything!

The only note I want to make is that there are already "portable planters" - plant pots. You can place them on your ship and apparently make tons of money 😅

Other than that, I agree with everything, and you have very similar ideas to mine. I cannot promise anything and I'm trying to keep everything in secret until it's done, but I would really like to make this game better with the things a lot of people suggesting. For that, I really appreciate your feedback!

I'm working on the next update as hard as I can right now, just for it to not take too long to wait. I hope I can deliver much better experience next time 🙃

(+1)

Oh that's sick! I hadn't realized the pot plants worked just like the actual planters, neato.

Don't overwork yourself! And I'm looking forward to the future of Isolated Inhale.

(2 edits)
This game is fuc##ng awesome! I can't wait for the Russian localization so I can play it again.
I also wanted to ask if it's possible to download the main soundtrack of the game somewhere?
(2 edits) (+1)

Here is a snapshot of the game's soundtrack: 

(1 edit)

Just finished the game and i find it amazing. 

Not considering a few minor bugs that a lot of people already reported (like the compass during the ecologist mission) i'd say it was a pleasant experience. 

I just wish there were a way to carry things more easily. I don't know if i'm the only one, but i find it very annoying to carry every single item, especially for long distances.

Also, is there a way to remove the helmet and the chestplate? Did i miss it?

Anyway, good luck to the dev.

(+1)

Hey, thanks for playing!
I'm currently working on the inventory system and items in general. The next update promises to be relatively huge.

Sounds intresting. Anyway, i have a little problem now.

The last time i played the game, i was doing the special delivery mission when the spaceship got locked in the space. Since someone already wrote about this problem, i just left the ship just to save the game and then i did a closed it. When i got back to play some more, i found my spaceship unlocked but with both oxygen and temperature broken. i tried to fix them with the repair kit but it won't let me (unless i'm doing something wrong? I brought the repair kit to the bot in the station and it said to just put it near the broken system). Anyway i had already finished the alpha, so it's not that big of a problem.

(+1)

Someome already reported the broken repair kit and It's most probably related to the broken trigger area or the way it detects the broken system. In any case thanks a lot for reporting that, the systems and related mechanics are going to be reworked as well :)

This game is awesome. Even without Russian localization (yes, hello from Russia) It's just a masterpiece. I've played VotV, and honestly, your game is very similar to it.

I wish you a good development!

this game is awesome. also, how can i change the walking keys?

(+1)

You can't. I thought there is no need for that to be honest =)

I'll add these binds for the next update

(+1)

Like your game so much. How do I turn the radio on tho?

(2 edits) (+1)

You need to put your files inside the "CustomMusic" folder first. 

You can see the detailed instuction on my Discord server in the FAQ channel. I'll make in-game instructions for this in the future.

(+1)

This looks really promising. It reminds me a lot of SIGNALIS!

(+1)

i had a bug (maybe) happen where: when i reloaded a save as I was about to depart on the "ecologist duty" mission my map and my position arrow suddenly stopped working. is this something thats suppose to happen and I can fix in game? or is it a bug?

(+1)

nvm. for anyone wondering how to fix this problem. simply turn off and on your pilot system screen

(1 edit)

I saw this game on YouTube and decided to play it, although I experienced a few troubles during the game.


In the beginning, I flew into space without taking any task and just aimlessly visited other locations where I could do something, but it didn't lead to anything, which eventually led to the idea that I was doing something wrong.

Then I figured out how to accept the task and started completing them one by one (the delivery task took me more than an hour before I read in the comments that it wasn't working).

The tasks ended quickly, but I didn't encounter anything frightening except the blinking of the light, poster replacements, system glitches. I went to explore the points of interest, but all three turned out to be empty, I still didn't understand what I spent my time on. Meanwhile, nothing frightening happened, and I had nothing else to do in the game.

Then I returned to the hub for the last time and found an UPGRADE STATION there. I just didn't know that this door was open and the game didn't seem to say anything about the possibility of making upgrades. As a result, I went through the whole game without any upgrades.

I bought everything at once and decided to make one last flight. When suddenly events began to rain down on me in huge numbers, something was constantly happening on the ship, although I saw the creature only once and did not understand if it was dangerous at all. After that, I reread one of the chips, and it looks like the creature's activity is affected by the number of upgrades.

In general, I went through the game completely wrong and ruined most of my good time. But I still like the potential of it. I would like to see events on locations, for example, the player could return to the distorted hub, but everything would work fine and the robot would not comment on it in any way. I liked the photosensitivity event, but it didn't apply to the flashlight and the purchased lamps. In general, I consider the lamps superfluous, they are very bright and with them you can forget about turning on the light at all.

The ship seemed too small to me and there just wasn't room to put anything there, but the huge windows didn't make it claustrophobic. If the ship had been bigger, darker, and had a storage compartment, it would have been much more unpleasant to move around it. It would also be interesting to encounter external ship failures that force the player to go into outer space. As an example of an event, the player could go out and find that all the stars have disappeared. Then the player repaired the damage in complete darkness and silence, and after returning everything became normal.

There is also a broken economy in the game. Gold can be safely farmed forever, a small garden with purple flowers right on the ship will make you a tycoon, purchased wipes can be turned into garbage and sold for more money than was spent. I propose to reduce the price of garbage from 250 to 50. But most importantly, there is nowhere to spend this money except for upgrades. The items offered in the store are useless, except for the lamps that are too bright.

I also couldn't figure out how the oxygen/fuel/energy cells work, and they ended up lying on the floor the whole game.

I will keep an eye on updates, and please let know when you disable something in the game. This more than an hour spent on a non-working delivery quest has really frayed my nerves.

To be honest, I was in such a hurry for this update, in result I messed up so many things. I agree with most of the described. 

About the upgrades, I believe the game tells you have access to the upgrade room after completing the second task. That's entitely my problem, that some players miss this information, I'll work on that.

A lot of other stuff is still WIP, that's why I decided to make the next update relatively huge, just to try to make everything work as intended.

I really appreciate your feedback, it helps A LOT during the development of the next update!

эх жалко что нету русского языка...

Как же я обожаю такие игры. Удачи в разработке!

Are you planning to release this game on Steam or other platforms?

(+1)

Yes, however I'm not sure about the other platforms besides Steam

My in-game experience:

1.  Found two skulls and named them Zhorik and Tolik.

2.  Went on a delivery mission.** Ended up spending like 10 minutes looking for that field with the boxes, got tired, and went back to the ship.

3.  On the ship, I found an invisible little shit that was messing with the electricity meter. So I locked myself away from it.

4.  Started to exorcise the little shit using a broom and some imaginary holy water. I kinda enjoyed it.

That's all for now.

I LOVE THIS GAME, EXCEPT THE MISSION WITH DELIVERY ._.

Thanks for the feedback!
The delivery mission is intentionally locked to not ruin sequence for your save file in the next update (it's planned to be relatively huge). I forgot to add message in the game to inform about that.

(+1)

Thanks for letting me know about the mission being unavailable, I'll go try the others. I really liked the game concept and the gameplay itself; it's nice and calm, yet interesting.

While flying, I noticed a lot of ships in the distance. It would be cool if they added some events involving them in future updates (just a suggestion that I think sounds pretty good)

This game has so much potential! The environment looks amazing, great game so far :D. About problems, once I got stuck in open space, the ship kind of locked up and I couldn’t undock or do anything, solved with a quick load, also, in Special Delivery I reached the coordinates but couldn’t find anything, is it a bug or still WIP? Can’t wait to see future updates!

I'm aware of the lock problem, trying to solve that, and the Special Delivery is intentionaly blocked for now.
Thanks for your feedback <3

(+2)

The most fun I've had in this game is completely and utterly ransacking each and every destination for as many valuables as they could possibly supply, the only one I couldn't do that with is the first mission where you investigate the crash because I was running on low oxygen and fuel, which felt compelling but could get frustrating if you focus too hard on it. The upgrades are also interesting but if you play like me, you choose liquid gold as your second mission and steal so much that you can immediately buy every single upgrade in the game. With upgrades I suggest making less of them just increasing capacity and instead more varied, like you're tweaking or modifying the actual systems of your ship, and make some of them conflict with eachother. Speaking of the ship, the design of it seems to suggest the faction pre-fabricates the individual rooms and just welds them together to make a new ship, maybe it would be fun if there was a mechanic bay of some sort where you could purchase, swap out, and add new rooms to the ship, like a grow room for farming that also generates some extra oxygen. 

To be honest, you made me even more confident in the direction I need to take for my game
Thanks for sharing your thoughts!

Okay so, small review, just finished Liquid Gold and only have the Special Delivery left
Second playthrough, first one on a previous version where i got stuck on Oxygen mission and I have to say, Not Much Has Happend. I understand this is still somewhat the tutorial-ish zone? on the first playthrough i had a couple of Flight Errors, two or so messages, and a bunch of systems broke and i had to fix, all that during only the first two tasks
Second playthrough? Oxygen machine had an error and then i got Locked in the middle of nowhere, i turned the console off/on, tried docking/undocking, reset the systems so i just reloaded the save and nothing like that happened afterwards so im unsure if that was a bug or an event i messed up, other than that i got 1 message and one Life system error and I haven't seen the Threat pop up once!
Speaking of the threat
While your inspirations for this game are VotV and Iron Lung, i hate to say but the flight loop is more similar to Fnaf.
Since there are no Threats outside, only Inside, what i essentially end up doing is set the course, full throttle, get out of the seat and watch the hallway with the Life Form Count in view and sit there untill the console pings that it's locked and ready to dock
It uh, isn't much fun, worse, I'm stuck feeling tense waiting for a spooky scary Threat to pop up in my face, and can only relax when I dock, where i can re-start playing Viscera Cleanup Detail (I had two 4 boxes tall piles before i found my first crate and could finally sell them)
I was orginally going to comment how VotV's biggest "thing" is that its 90% Calm Nothing and 10% Holy Shit & Hype Aura moments, but while writing I realized the bits while on a station & docked are the "Calm Nothing" part of this game, still, that ends up with like 30% Doing Calm Stuff on Station and 70% Waiting for my ship to travel to Point B while I watch the hallway for any Funny Business. While orginally it was fine, I did find the note about the Threat becoming more active after Liquid Gold mission, and I was waiting ready for it to jump out, but it didn't even appear on the Life Form Counter! To be honest, it did break once and after that it started flickering, but I just turned it off/on and it was fine both times with no Creatures on Board
Anyhow, I'll be taking a break here and do the Special Delivery tomorrow, pretty good game so far!

Wow, I haven't seen such a review pinpointing actual game problems since the demo version. Thanks a lot for spending your time to describe what the gameplay fells like, this really helps me to see things as they are.

And to be honest, most of the described feels the same for me. For now I'm experimenting with balance a lot and change the sequences and I'm still unsatisfied. I believe there is a good balance point where there is not too much going on, but the game still remains fun to play. I just need to find that point.

Waiting to arrive somewhere is the main issue of the game. I asked about that on my Discord server and now kinda see where I need to go to fix that, but I'm still not 100% sure. In any case I'll continue with adding more content, just to give the player some room of interaction. I somehow need to make them busy for the spooky stuff to work. Or at least make the flights not boring.

Stations deffinitely will have some threats too, but I'm focused on differert part of the game for now.

The note related thing needs rework as it remains basically the same since the demo version.

The special delivery is now locked just to not ruin the sequence in further updates. I probably needed to completely disable this task but I was in hurry with that.


Again, thanks a lot for the review, I will try do everything I can to properly balance all the stuff and make it actually fun to play 😅

(+1)

the game *is* decent fun! I was just a little high strung waiting for the spook only for nothing to happen for 5 minutes lol

Honestly for keeping the player busy during the flight, I don’t have many ideas, Iron Lung has you stuck to the seat navigating because you can’t see and you’re in tight underwater corridors which is the polar opposite of open space, maybe still you could add meteors that you have to dodge and keep a watching? Also, maybe a decent addition would be allowing the player to spin the pilot chair around lol, maybe some task minigames for the player to do while in flight could be decent too

  • cool game
  • 3d game
  • hard game
(+1)

i found a way to softlock yourself.

Once you start, do the tutorial and then undock, fly to the shipwreck and eject the chip, head back to the station and obtain the mission chip. Then, fly back to the wreck and it will tell you to eject the chip, but you can't since you've already done it.

Thanks for reporting this! It's easy to fix but really can ruin someone's playthrough.

(+3)

there is this italian big streamer named yotobi that tried the game and wants to play it more on monday! I suggest you keep up with the development 'cuz this can be big!

sai se alla fine lo giocherà?

(+1)

Had fun with this. Couple of things I noticed:

1. Defo a bug with "toggle grab" - you can right click an item and grab, right click again to drop. But if you right click elsewhere (not on an item) beforehand, a subsequent right click hovering over an item does nothing, you need another right click to grab again. I'm guessing its just a boolean being toggled but not checking if we're hover an item beforehand. A similar thing happens when throwing a toggled grab also.

2. I'm not sure but I THINK I'm softlocked at the elevator. I hit the button on the outside and the big box dropped without me in it. Not sure if I'm just doing something wrong though

Thank you for describing these in details!

1. You're correct. This just needs some more additional logic.

2. There should be buttons both at the bottom and at the top, for calling the elevator.

Hey there, found this growing sugar lump from Monika, is there any update log? Or is it still too early for change patches?

I post update logs on my Discord server

(+1)

I just played this game, and while i've only done a mission I can already tell this is PEAK, looking forward to future updates

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