音乐选得也太好了,作者很有品味。
尽管没有非常精致的作画,但用线条勾勒出了整体的轮廓。配合如图日记一般的设计,和类手写的字体,让整部作品别具风格。
游戏用战争造成的生理和心理创伤来体现“漫漫长夜”,很有想法。
作者选择了越南战争作为背景,通过细腻的文笔,将战争的残酷血淋淋地带到了屏幕上。把宏达的战争与日常的生活交织在了一起,加上回忆中的前后对比,实在是太残忍了。给玩家带来了浓烈的情绪。
非常好评,这部游戏很触动我。
一直在看/写数码相关的内容。但是现在数码媒体几乎都成了厂商的传声筒,真没意思,多年前爱看的评测,广告越来越多,现在我也不怎么看了。圈子里面都是预设立场发表观点的攻讦,所以我写内容都得非常小心地叠甲。传谣当然应该被处罚,但是有时说出真相也会…在外部压力之下,批评和赞美都不自由。 这部游戏很触动我,特别是 向遥星这只热情的小金毛 非常有魅力,希望我也能多创作一些自己想创作的内容。
UI 做得非常精致,赏心悦目,风格化很有特色。人物立绘也是我喜欢的点,眼神清澈小金毛真的很可爱。而且兽设和人物搭配得很好,我喜欢。
这场比赛中,许多团队并没有选择去做一个传统的恋爱喜剧,而是往不同的方向上尝试各种可能性。这种百舸争流的气势令人耳目一新。
夜行纪闻作为一个参赛demo已经很厉害了。不过剧情的连续性、完整性,人物弧光还可以继续打磨。希望制作组能够基于当前的 demo 不断拓展,争取做一个叙事结构完整的长篇版本出来。这次 FVN 挑战赛挖出了不少优秀的团队,我很看好这部作品。
Oh, sorry. I mean end2(Burn the bush and Escape) and end3(Become a fox at the end of day), and I just want to find out how to get end1. I tried to escape very fast at morning but I still get end2. And I just tried to craft all potions,it seems that the order of the powder doesn’t matters. red + orange fire to burn bush. red + green double fruit. red + brown act faster. green + brown double herb. silver + brown slowdown the curse. green + reddish-brown(mushroom) double mushroom. Is that all? And what does the element symbol of the power mean?
This game is performing exceptionally great! I’m thrilled to see such a high-quality TF game at the TF23 game jam. The pixel art style visuals leave a profound impression, delivering a visually stunning experience. The built-in systems in the game showcase tremendous potential, creating excitement. Plus, the fox is incredibly cute! And the orange fur is so …surprising? I can’t wait to see more creatures, materials, curses, and transformations in next version!
By the way,How many endings does the game have? I just tried out end 1 and end 2.
And eventhough I drink the potion which slow the curse, the game still overs at the end of the day, will I survive longer in next version?
And I just know how to slow the curse. Can I stop or adapt the curse in this version?