Resources
This section lists resources that can be useful when contributing to Godot. Most of these resources are part of the Godot organization on GitHub, but some are hosted elsewhere.
Resources are listed in alphabetical order.
Benchmarks (long-term performance tracker)
Source code (maintained by Calinou)
The godot-benchmarks are run daily on a dedicated server. This makes it possible to track performance improvements and regressions over time.
Class reference status
Source code (maintained by Calinou)
Tracks the documentation coverage of the class reference. This can be useful to ensure that all of Godot's classes and functions are adequately documented.
Commit artifacts
Source code (maintained by akien-mga)
Lists downloadable GitHub Actions build artifacts for every branch in the
Godot repository. This can be used to quickly download a build of the master
branch and test recent changes, without needing to compile from source.
Note that these builds are not compiled with full optimizations. As a result, they will be slower than official releases.
Godot builds
Lists all official Godot builds, including development builds. This also contains information on which commit was used to compile each version, which is useful for bisecting regressions.
Interactive changelog
Source code (maintained by Repiteo and akien-mga)
Provides a way to visualize an automatically generated changelog between two Godot versions. The changelog can be viewed as rich text or raw Markdown, with headings present in every list item, or lists under headings for each section.
This is used to automate changelog creation, as well as provide a basis for highlights in release blog posts.
Issue statistics
Source code (maintained by Calinou)
Provides hardware and software statistics based on recent GitHub issue reports. Since Godot does not contain telemetry, this allows getting an idea of what kind of hardware is being used to run Godot.
However, since it is purely based on voluntary issue reports, it is not fully representative of what the community is using as a whole (let alone players of games made with Godot).
Proposals viewer
Source code (maintained by Calinou)
A web viewer for the Godot proposals repository. Unlike GitHub issue search, this viewer makes it possible to search across all issue titles and author names without any pagination. It also provides automatic sorting by popularity (based on reactions and comment count).
Pull requests by file
Source code (maintained by akien-mga)
Lists pull requests that edit each file or folder in the Godot source tree. This can be used to avoid duplicate work, or to find related pull requests when working on a specific engine subsystem.
Team reports
Source code (maintained by akien-mga)
Lists pull requests in a way that helps monitor stale and old PRs and helps clean up the review backlog.
Pull requests are grouped by the teams assigned to review them, so that maintainers have a good overview of their area of the engine.
Website article cover generator
Source code (maintained by adamscott)
This tool is used to create the cover images for release blog posts, as well as other articles on the website. These article covers are designed to have a consistent style and render well as social media (Open Graph) embeds.