I really like the game, though it started out pretty slow for me. The damage and time upgrades didn't seem to change much, but runs got a lot funner after getting special crates. Love the name too, it was an instant click for me :D
I tried it out. I think it looks good. I love to see Godot games automatically going fullscreen (finally).
The Controls section of the main menu is overreaching, because it'll force a layout on a controller, no matter how it's set. Putting the numbers 1-5 in the Control Pad column will not cause the game to keep its controls to itself.
Add more and different ways to break blocks, I loved the spark shot upgrade and hope there will be a gacha to unlock different weapons, more dopamine in gambling
Hello. Here's my personal opinion after playing for couple of minutes. I don't like the fact that I can see the exact position of crystals, it takes away from the dopamine hit of finding one randomly, this makes it little bit a chore. If I just dug around hoping for crystal then I'd like it more. The animations and stats presentation in between rounds should be snappier, it's needlessly slow. The game could use more juice overall - the animations and sounds of the projectiles and rock explosions to make it more satisfying experience. Hope that helps somehow. Wish you success in your endeavours.
← Return to game
Comments
Log in with itch.io to leave a comment.
Will this be released on Itch and GOG?
Yes, we'll release on Itch. With GOG, we need to look on what entails and how is the process but it may be.
Thank you. I'd like to support your work, and glad to hear I'll be able to.
That was fun :) the beginning is a little slow but once you get bounces and sparks, you can clear the level for 90% consistently
Thank you so much! We've been updating the Steam demo with changes to early progression, among other things.
I really like the game, though it started out pretty slow for me. The damage and time upgrades didn't seem to change much, but runs got a lot funner after getting special crates. Love the name too, it was an instant click for me :D
Thank you so much for your words! We've been taking feedback into the game and the early progression should be a little bit faster right now! :)
I tried it out. I think it looks good. I love to see Godot games automatically going fullscreen (finally).
The Controls section of the main menu is overreaching, because it'll force a layout on a controller, no matter how it's set. Putting the numbers 1-5 in the Control Pad column will not cause the game to keep its controls to itself.
Thank you for the heads up! We've updated the demo, fixing that issue!
Is there a Discord server I can join?
Insanely good name!
haha, thanks a lot! It's great to hear that from the creator of a game I sunk dozens of hours in (Card Crawl)! 💖
Add more and different ways to break blocks, I loved the spark shot upgrade and hope there will be a gacha to unlock different weapons, more dopamine in gambling
Hello. Here's my personal opinion after playing for couple of minutes.
I don't like the fact that I can see the exact position of crystals, it takes away from the dopamine hit of finding one randomly, this makes it little bit a chore. If I just dug around hoping for crystal then I'd like it more. The animations and stats presentation in between rounds should be snappier, it's needlessly slow. The game could use more juice overall - the animations and sounds of the projectiles and rock explosions to make it more satisfying experience. Hope that helps somehow. Wish you success in your endeavours.
Thank you so much for your feedback! 🤗
Bug: Wrong rotation for 2 corner tile.
Fine, thank you. We'll fix it in the next update.