Hi! I’m a big fan of the indie scene and I’d love to help your project grow. Are you looking for a Spanish translation? Being a native speaker from Spain, I can help you with a high-quality localization.
Feel free to reply here or DM me on Discord: @ruubn
Thanks a lot for checking it out! If you want more content I'll soon do an internal test on my discord and you'll get a key in exchange for some feedback on the final version :) you can find the link in the main menu
I played it ages ago and it worked fine, but when I went to check out the updates, switching modes no longer seems to work, either with right click or space bar?
hey there! the damage mode is now an upgrade (the one to the right of the initial node you unlocked), making both available from the beginning seemed to confuse a lot of players who assumed killing was always the best option, so I decided to change the upgrades a bit :)
Thanks for checking it out! Maybe I should give a few coins when you buy the casino so people see that some items are really good... I'll look into it :)
I tried the casino twice initially when I had 2 coins. I thought the casino is a coin-waster, and wanted to save coins for other upgrades that might require coins.
commenting to boost engagement. very enjoyable experience! gameplay was fun. only negatives i saw were a couple of polishing issues but no major ones. good luck with your project <3
as i said nothing major or game breaking :p . the only thing i noticed was that when youve purchased some speed upgrades, at the start of the game, the harvester would fire before the followers have spawned in which makes you miss some precious seconds. i understand its nothing major, at that point in the game youre rolling in currency, but you know, as i said its just a minor thing
Thanks a lot! It's definitely inspired by some other nodebuster-likes (I actually discovered nodebuster when my demo was already out, I was inspired by Keep on Mining and Lyca), but I hope to stand out at least a bit with the full release :)
In my opinion, even if the mechanics are the same, the story still matters. So even if I've played Nodebuster, I'd still play your game because of its unique theme. GL!
This was a fun one! I liked the interactivity of the main loop, and I liked that I never felt like I had to wait too long for the next upgrade. A suggestion might be make the casino more apparent? The first time I unlocked it, I didn't have any tokens so I basically ignored it until the very end, when I suddenly saw I had tokens to spend. Maybe have a popup when the player gains tokens?
Otherwise an extremely fun demo and I'll definitely be wishlisting this on steam and recommending it to friends!
Thanks for the feedback! The only problem with that is that you gain one token per round, so a constant popup may be annoying, maybe I can display the coins with the other currencies though, I'll try different solutions for the final version :)
Really like the idea of this. I'm also making a Cultist Incremental game :'D So I would love to have a chat with you over Discord :) Feel free to DM me
It does indeed :) at first minions spawn every 2.5s, as you buy more upgrades, you reduce that timer so that you have to wait less time before the next spawn
could you tell me more about the freeze? does it fix itself or do you need to reload the game? and are you playing on browser (if so, which?) or the downloaded version?
I've been looking into it and it seems like Firefox and Godot are not a good combo, unfortunately I don't think there's much I can do, I tried other export settings but the issue still persists, sorry :/
The option to keep playing was mostly for people who finished the demo without buying every upgrade and wanted to complete the tree, if the game "ends" every single time, it'll be impossible to get enough resources for that...
I'm glad you liked the game! Infinite Greed (the demo's final upgrade) is not canon, that's why the total shows 65 which are the actual upgrades, infinite greed was hardcoded for this version only :)
I'm working on adding a button to replay the tutorial, but the red one kills minions for souls, the white one doesn't kill them and gives you faith (the star icon)
Those are most likely coming from the pit, when it absorbs a minion it also gives souls! (The pit will be an unlockable in the future, so it'll be less confusing)
I've been trying to replicate this error but I wasn't able to :/ I developed the game with Godot which allows .pck embedding, so I'm not sure how it could be "missing", I'll try to look into it as it's probably a problem with some export setting.
hey, could you consider having a native linux build? this caught my attention but i am having technical problems which i suspect would be resolved with a native build
Amazing game can't wait for future content I agree that getting all the purple dudes to get all the guilt was a little annoying but other then that great so far
Pretty cool. I feel like the purple dudes need to follow your cursor with you or the gameplay feels like just trying to get all 4 purple dudes in your cursor and lock them in. loses the original gameplay of moving your cursor around.
I agree, I wanted the demo to be a self-contained experience which is why so many of the upgrades feel quite linear, and once you get the preacher's that's all you care about, but for the full game there will be more types of creatures and resources, the map will increase in size, and I'll also make sure the preachers stay a bit further away from each other :)
That's 100% an error on my side, I used the wrong FileDialog in Godot so it tries to save inside the wrong location. I'll try to fix it as soon as I can! Sorry for the inconvenience :/
Good game, 1783 minions consumed, 66 out of 65 upgrades bought (somehow) 1.5 milion faith gathered, 15m 45s
Fun game, I do think that the progression for the pandas??? is a bit slow, as i needed to rerun the same thing like 3-5 times, without being able to upgrade anything (even when trying to maximise the amount of the resource i need). I do think the beginning is fun, pretty good progression. Recommend this, but I do hope for the update and a bit less waiting in the second part (Still very enjoyable even with it)
This game is so addicting + the anims are so good, I love the game feel - only one thing I noticed, you can put the cursor over the hole to farm the enemies which are falling into the hole.
Yeah that's an issue with the current upgrade structure. I wanted the demo to be a self-contained experience which is why the pit is a thing from the start, but in the final game it'll be an upgrade you unlock later on, unfortunately I cannot think of a workaround as I feel like blocking harvesting in the area is also unfair, since this is a viable strategy (although cheesy)
Good news! Just fixed that :) I sped up the base animation and if you left click it'll speed it up by 500%. I also made it so the upgrades and play again buttons show up at the same time :p
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Great demo. Have some good bones here, can't wait to see future complexity.
cool idea, neat execution - how about expanding in direction of competitive multiplayer vs humans and/or ais
wait that was just the demo? no way :D
Hi! I’m a big fan of the indie scene and I’d love to help your project grow. Are you looking for a Spanish translation? Being a native speaker from Spain, I can help you with a high-quality localization.
Feel free to reply here or DM me on Discord: @ruubn
oh my god it is so fun and addictive, finished it in one sitting!!!
Thanks a lot for checking it out! If you want more content I'll soon do an internal test on my discord and you'll get a key in exchange for some feedback on the final version :) you can find the link in the main menu
oh cool! I'd love that, I will for sure do that
I played it ages ago and it worked fine, but when I went to check out the updates, switching modes no longer seems to work, either with right click or space bar?
hey there! the damage mode is now an upgrade (the one to the right of the initial node you unlocked), making both available from the beginning seemed to confuse a lot of players who assumed killing was always the best option, so I decided to change the upgrades a bit :)
Cool game. I wish I knew how useful the casino was. I used coins only right before playing the ending round ("HIM").
Thanks for checking it out! Maybe I should give a few coins when you buy the casino so people see that some items are really good... I'll look into it :)
I tried the casino twice initially when I had 2 coins. I thought the casino is a coin-waster, and wanted to save coins for other upgrades that might require coins.
commenting to boost engagement. very enjoyable experience! gameplay was fun. only negatives i saw were a couple of polishing issues but no major ones. good luck with your project <3
Thanks a lot! If you have any specific suggestions to improve the overall feel and polish I'd love to hear them, always trying to improve that :)
as i said nothing major or game breaking :p . the only thing i noticed was that when youve purchased some speed upgrades, at the start of the game, the harvester would fire before the followers have spawned in which makes you miss some precious seconds. i understand its nothing major, at that point in the game youre rolling in currency, but you know, as i said its just a minor thing
hope this help! good luck again <3
Very cool game! congrats! i whishlisted it

Thanks a lot! I'm glad you enjoyed it :)
This is just like another game called 'Nodebuster' ! But I like your idea very much!
Thanks a lot! It's definitely inspired by some other nodebuster-likes (I actually discovered nodebuster when my demo was already out, I was inspired by Keep on Mining and Lyca), but I hope to stand out at least a bit with the full release :)
In my opinion, even if the mechanics are the same, the story still matters. So even if I've played Nodebuster, I'd still play your game because of its unique theme. GL!
This was a fun one! I liked the interactivity of the main loop, and I liked that I never felt like I had to wait too long for the next upgrade. A suggestion might be make the casino more apparent? The first time I unlocked it, I didn't have any tokens so I basically ignored it until the very end, when I suddenly saw I had tokens to spend. Maybe have a popup when the player gains tokens?
Otherwise an extremely fun demo and I'll definitely be wishlisting this on steam and recommending it to friends!
Thanks for the feedback! The only problem with that is that you gain one token per round, so a constant popup may be annoying, maybe I can display the coins with the other currencies though, I'll try different solutions for the final version :)
WOOAAAH I LOVE THISSS
Do you by chance need OSTs or SFX ???
Here's my website https://floriangramail.carrd.co/
And my discord : imsecretlyasupermassiveblackhole
Please lemme know !
Really like the idea of this. I'm also making a Cultist Incremental game :'D So I would love to have a chat with you over Discord :) Feel free to DM me
Awesome game! Please keep working on it!
thanks! I will :)
ah yes, the widmill
love it
i really liked the gameplay and the soundtrack
Very fun game :D! I'm wondering if the soundtrack will be uploaded separately on any platform once the game is completed?
Really cute game that is perfect for a short and simple gaming session!
I was not ready for the settlement music
hi! wanted to let you know that the casino is freezing my game
also - what does rebirth chant do?
i believe it refers to how often the minions are spawned per second
It does indeed :) at first minions spawn every 2.5s, as you buy more upgrades, you reduce that timer so that you have to wait less time before the next spawn
could you tell me more about the freeze? does it fix itself or do you need to reload the game? and are you playing on browser (if so, which?) or the downloaded version?
i have to reload the game. i'm playing on firefox.
I've been looking into it and it seems like Firefox and Godot are not a good combo, unfortunately I don't think there's much I can do, I tried other export settings but the issue still persists, sorry :/
no worries!
I loved this game, I loved the art style and gameplay
will this get a mac port
I'll have to look into it, I have access to an old Mac but I don't know if it requires extra licenses or changes to the project
Why does Infinite Greed not work after you win the demo
The option to keep playing was mostly for people who finished the demo without buying every upgrade and wanted to complete the tree, if the game "ends" every single time, it'll be impossible to get enough resources for that...
Had a lot of fun with this game! Btw, was there a bonus upgrade I overlooked or is that just a mistake?
I'm glad you liked the game! Infinite Greed (the demo's final upgrade) is not canon, that's why the total shows 65 which are the actual upgrades, infinite greed was hardcoded for this version only :)
I accidentally skipped through the tutorial and dont know the different between red and white circle
I'm working on adding a button to replay the tutorial, but the red one kills minions for souls, the white one doesn't kill them and gives you faith (the star icon)
wait, but the white one also gives me souls (without upgrade)
Those are most likely coming from the pit, when it absorbs a minion it also gives souls! (The pit will be an unlockable in the future, so it'll be less confusing)
Satisfying farming system! Could play half-asleep to this /pos
How do I get stars?????
Press space to change into harvesting mode and you'll get them! :3
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
On bootup on windows
I've been trying to replicate this error but I wasn't able to :/ I developed the game with Godot which allows .pck embedding, so I'm not sure how it could be "missing", I'll try to look into it as it's probably a problem with some export setting.
hey, could you consider having a native linux build? this caught my attention but i am having technical problems which i suspect would be resolved with a native build
66/65 upgrades bought lol
First person to notice I think xd but infinite greed is non-canonical and it exists for the demo only (at least for now)
whishlisted. love the tree, the mechanics, the game cycle. well executed.
pls include an option to disable some display affects. also ultrawide.
A little gameplay, a little critique ;)
Amazing game can't wait for future content I agree that getting all the purple dudes to get all the guilt was a little annoying but other then that great so far
Pretty cool. I feel like the purple dudes need to follow your cursor with you or the gameplay feels like just trying to get all 4 purple dudes in your cursor and lock them in. loses the original gameplay of moving your cursor around.
I agree, I wanted the demo to be a self-contained experience which is why so many of the upgrades feel quite linear, and once you get the preacher's that's all you care about, but for the full game there will be more types of creatures and resources, the map will increase in size, and I'll also make sure the preachers stay a bit further away from each other :)
Really cool game, I think it'll do well (:
One thing though, if I try to save it with the button in the top right, I'm not sure where it's trying to save because this isn't my PC lol
Edit: this is in the web version
That's 100% an error on my side, I used the wrong FileDialog in Godot so it tries to save inside the wrong location. I'll try to fix it as soon as I can! Sorry for the inconvenience :/
Good game, 1783 minions consumed, 66 out of 65 upgrades bought (somehow) 1.5 milion faith gathered, 15m 45s
Fun game, I do think that the progression for the pandas??? is a bit slow, as i needed to rerun the same thing like 3-5 times, without being able to upgrade anything (even when trying to maximise the amount of the resource i need).
I do think the beginning is fun, pretty good progression.
Recommend this, but I do hope for the update and a bit less waiting in the second part (Still very enjoyable even with it)
This game is so addicting + the anims are so good, I love the game feel - only one thing I noticed, you can put the cursor over the hole to farm the enemies which are falling into the hole.
Yeah that's an issue with the current upgrade structure. I wanted the demo to be a self-contained experience which is why the pit is a thing from the start, but in the final game it'll be an upgrade you unlock later on, unfortunately I cannot think of a workaround as I feel like blocking harvesting in the area is also unfair, since this is a viable strategy (although cheesy)
bro we do not need to see the animations for all of the currencies after a run. such a time waste
Good news! Just fixed that :) I sped up the base animation and if you left click it'll speed it up by 500%. I also made it so the upgrades and play again buttons show up at the same time :p